marxama
Marxama
marxama

What makes her unrealistic to me is that she can punch (fake) giant robots and not break her hands.

Hyrule castle a fully fleshed out Dungeon? I remember getting in it and going pretty much straight to where the Ganon encounter was. A fully fleshed out Dungeon in terms of zelda, to me at least, has a pretty set linear flow. It might branch once or twice, but those branches are more like two things you have to do in

Yeah. Great game, but I found the story, worldbuilding, and characters *very* underwhelming. Its far from the best Switch game for me, and doesn't even approach best open world game for me

I stopped after clearing half the map. I had around 55 temples done and was inside the third beast when I just got bored.

I understand why people had such a big “WOW” to this game, it has a lot to offer and exploring it is fun, but for a while only, it gets pretty boring to me after some time. It feels like we do the

when I finally got to Hyrule Castle and discovered it was a fully fleshed out Zelda dungeon

I did too, but BotW was too good of a game (to me) to let that deter me. So I just chucked bombs a lot of the time, ha. 

I also left it unfinished, after defeating all the guardians or whatever. The game just seemed a little too aimless for me, and it very firmly hit on the “Map covered in things to complete” Ubisoft model, albeit in a more abstract sort of way.

I left it unfinished because I hated the weapon breaking mechanic.

This “Episodic series” will never be finished.  Bet.  

Wow, wow, let’s not do it dude. Do not sail those waters.

And remaster!

But my meeeeemes

I like to think that someone at SE found an ancient HDD that has all the FFVIII files on it. XD

FINALLY! This game was in dire need of a remaster. Now we’ll actually be able to tell what we’re looking at!

1080p with no games.

A decade? I've been waiting for almost 18 years.

*laughs in Unsung Story and Star Citizen*

As a Bloodstained backer...   that’s cute.

The Schreier giveth and the Schreier taketh away.

load times actually mater. A lot of game design currently is working around loading zones and texture pop in.  Eliminating that is actually quite interesting from a dev standpoint, and changes how levels and textures are designed.