Yeah, apparently it's supposed to be pronounced "Kalaysee" but language is made by the people who speak it, so whatever.
Yeah, apparently it's supposed to be pronounced "Kalaysee" but language is made by the people who speak it, so whatever.
Huh, she actually makes a decent Daenerys. Where is that from?
He's the first person on national TV to conduct a Comic Con segment without mocking the cosplayers or the establishment.
I think people have become enamored with Sagan's description of us as a pale blue dot and deGrasse Tyson's supernova trivia to the point where people look outwards too much and forget that we have a lot of beauty here on Earth that's slowly eroding every day.
That part of LOTR history is rather...abstract. Silmarillion always read more like a history book than an actual story.
That's assuming a lot, to assume we'll one day return to stars. It's only as beautiful as you make it.
I don't care about your self-reassuring answers. There's valid criticism for the Xbox One, just like there's valid criticism for the PS4. Stop being a fanboy and accept that fact.
There's plenty of reasonable criticism. The mandatory Kinect is making it cost $100 more, the Xbox One architecture seems to be holding games back and with the Xbox One's huge announced digital features being backpedaled, it's hard to know where the system's focus is right now.
They weren't dumb decisions. Marvel was running out of money and selling movie rights kept them afloat. If they hadn't made that move, they might not be where they are today or even intact.
Buuuuuut they are specifically in the Avengers. We know who's playing them and Joss has specifically talked about the characters.
1) They own the rights to X-Men and all X-Men related material
Well this isn't well known but the bigger issue was that while the wrist strap was added to Mjolnirmotes, the problem of players flying into their TVs could not be resolved.
"Later, if you visit The 4th floor of the hotel in Lumiose City, you'll see another woman with the same character model"
Ah, gotcha. I don't know about Edward, I haven't finished the game yet but there'd be a disappointing quality being that we know the ultimate fate of the Assassin's order in that area and Edward's descendants. The anticipation of seeing a story unfold is quenched a bit by that.
If that's true, I'm all the more for it. Given how rushed Connor's story felt though, I highly doubt what you're saying is accurate. You're saying they backpedaled on Connor because the reception to his character but his arc in AC3 was basically complete in a single game. There wasn't much to the character to begin…
I agree, I think Ezio's story was a damn good use of the "Hero's Journey". I doubt Ubisoft will give a three game treatment to another AC character again though. This is unfortunate, they never take the time with a character's story like they did with Ezio—even in just AC2.
No, not really. One big reason why MGS gets convoluted is because Kojima relies on really long expositional scenes for storytelling. That in itself is relatively difficult to digest versus the "show, don't tell" philosophy of visual storytelling.
Because it means they're treating this seriously, not just as a brand name cash-in. You're right, in that game development is another beast altogether but I'm sure they're used to delegating tasks to those who know them best, i.e. I'm sure they're not interfering to a detrimental extent.
Making dirty jokes has been part of humanity since jokes were invented.
Watching family die, always an orphan, going through condensed traumatic events that most people don't experience in a lifetime, etc.