Well this isn't well known but the bigger issue was that while the wrist strap was added to Mjolnirmotes, the problem of players flying into their TVs could not be resolved.
Well this isn't well known but the bigger issue was that while the wrist strap was added to Mjolnirmotes, the problem of players flying into their TVs could not be resolved.
"Later, if you visit The 4th floor of the hotel in Lumiose City, you'll see another woman with the same character model"
Ah, gotcha. I don't know about Edward, I haven't finished the game yet but there'd be a disappointing quality being that we know the ultimate fate of the Assassin's order in that area and Edward's descendants. The anticipation of seeing a story unfold is quenched a bit by that.
If that's true, I'm all the more for it. Given how rushed Connor's story felt though, I highly doubt what you're saying is accurate. You're saying they backpedaled on Connor because the reception to his character but his arc in AC3 was basically complete in a single game. There wasn't much to the character to begin…
I agree, I think Ezio's story was a damn good use of the "Hero's Journey". I doubt Ubisoft will give a three game treatment to another AC character again though. This is unfortunate, they never take the time with a character's story like they did with Ezio—even in just AC2.
No, not really. One big reason why MGS gets convoluted is because Kojima relies on really long expositional scenes for storytelling. That in itself is relatively difficult to digest versus the "show, don't tell" philosophy of visual storytelling.
Because it means they're treating this seriously, not just as a brand name cash-in. You're right, in that game development is another beast altogether but I'm sure they're used to delegating tasks to those who know them best, i.e. I'm sure they're not interfering to a detrimental extent.
Making dirty jokes has been part of humanity since jokes were invented.
Watching family die, always an orphan, going through condensed traumatic events that most people don't experience in a lifetime, etc.
Links do tend to have dark pasts.
Wait, in that second trailer, people spotted Majora's Mask, right? Think it's just an Easter Egg or a real tie in as to the mask's origins? It wouldn't be a first, as Vaati got an origin story in Minish Cap.
It looks like Trey and Matt were directly involved in the decision. This makes me entirely confident that the final product will be incredible, rather than the troubled product of production and workplace incompetence.
It's the nature of MMOs. Content under max level today is designed to pad the leveling process because once a MMO gets going into its lifespan, endgame content ends up being the vast majority of time where players spend. Why spend millions of dollars and thousands of hours on content that won't matter to the majority…
Dear Kotaku, how much do you get paid to repost from reddit?
At his full potential he can charge anything and he can do so mentally, without touching the object.
The Wolverine sketch was a little off but funny enough. This one kind of really gets Gambit wrong. In his current state, he can charge any non-organic matter to explode. Sentinels are basically paper dolls to Gambit.
It's just not a helpful term to use. It suggests a lot of animosity behind the statement and reasonably gives doubt to such a strong term.
I'm completely fine with Calvin and Hobbes staying the way it is. It's perfection. It's perfection that can last. My parents can read it and love it and kids now can read it and love it and adults my age can read it and love it.
This is neat—for lack of a better word—because this is exactly how I feel right now. It hasn't been as long for me, but Fraction's words really ring true for me. Some days it feels incredibly not worth it. If it weren't for a very, very good friend of mine, I probably would've decided it wasn't worth it long ago.
Fraction fan, but why no mention of Hawkeye? Easily one of the best Marvel ongoings right now.