mancubusjam
mancubusjam
mancubusjam

People have a problem with PRESSURE AND FORCE used to accomplish ideals, rather than just making the games they think aren't getting made themselves.

It's the FORCE that's the issue - change existing properties because they don't have confidence that their ideas will gain traction in a free market on their own merit.

Actually, its a lot more comfortable sitting like that, I just tried it. So...Is she calling guys that sit like that feminine? Because thats kinda rude, and, uhh...Wouldn't that make Women smarter because they know how to sit in a more ergonomic way? hmmm...

I think the caviate here is that woman are fairly exclusively protrayed as sexy super models, where as guys are (sometimes) protrayed in other ways. (There are lean, quick guys as well as hulking muscle...guys... I dunno. I like games with adorable and/or feminine main characters, so I am in favor of a game where you

To be fair I see this on TV shows allot as well. I normally turn my TV on as background noise while i'm gaming and I will hear what I think is a woman moaning in a sexual way only to look over and she is on the ground acting as if hurt but sounding like she is in heat.

Jennifer Hale (Fem!Shep, many others) has talked about 7 before. I can't look up the exact quote right now, but the gist of it is that for some reason, this is genuinely hard, even for pro voice actors. This coming from a woman whose voice acting career is practically built upon her ability to grunt well, to the point

The problem ain't the demands which are somewhat reasonable and understandable (although I'll add: discussion-worthy, f.e.: "Record female character voiceover so that pain sounds painful, not orgasmic" - Did you ever do some intense sport with your girlfriend?! If I'd record some of it, you'd have trouble

Barf mode activated.

"I didn't steal 'em!" Hajime joked, showing off his receipt. He then got very excited, saying, "I'm going to change history!"

I disagree strongly. It's a great teaching moment: Don't just do the obvious; see if there's something counter-intuitive you can try that might lead to a better result. That's something that will serve a person well in life, and most don't seem to learn it.

The adults involved need to ensure that the system does not reward losing. See also: the Olympics recently.

I think this happened in the Olympics with badminton also. If you don't want teams tanking, don't design a tournament that creates these incentives.

I definitely understand. Some people just plain don't like player elimination. That's actually a big reason the Eurogame genre took off, because the key thing they all have in common is that everyone plays til the end. Like you said though, you can still get into situations where you're essentially out of the game

There's definitely a fine line. Games with player elimination have to be carefully balanced so that if a player is eliminated early, it was because of a really bad decision that should have been obvious to them, or the game is short enough that no one gets too upset.

Shut Up & Sit Down did a good and thorough review of the game; they like it but acknowledge its problematic aspects too:

Why is the entire article about a game that is NOT a board game, but the headline mentions boardgames? Very few actual boardgames have this level of vague fudginess to them - this is miniatures war-gaming with elements of roleplaying -whole different thing. i love boardgames - an infinitely superior hobby to

This might sound horrific to you if you crave the absolute arbitration that video games can offer. In a video game, there is no grey area. No bumps. Every angle, movement and decision is calculated down to the smallest detail, and there are no grounds for mediation. You take the computer's ruling and you either like

I enjoy video games for the solo experience (haven't played multiplayer, except some casual local multiplayer games with my wife, for over a decade) and tabletop gaming to be social. Of course the problem with tabletop gaming is you have to assemble a group of friends. Not always easy.

Sorry you have such a shitty time with other people.

The common term for this in the board game community is "house ruling," and the generally accepted practice is that if everyone agrees, it's fine. However, there is a large camp that makes the valid point that, if the game was play tested well, it was play tested according to the rules as written. Therefore, when

In particular I like competitive co-operative games. You're working together to achieve a goal, but whoever does best wins. The first one that comes to mind is Legendary.