mancubusjam
mancubusjam
mancubusjam

You seem disproportionately invested in this. Quite emotional about this, aren't you?
I guess I never played Uprising. He never flew in the original games. Ridley is pretty much always flying though. He's massive too. Way bigger than any of the others.

Only in Uprising.

Because it's made by teenagers. That's all you need to understand.

It's about not getting knocked off the arena. Ridley can fly. See the problem now?

Came here looking for "Mark of the Ninja", got Mark of the Ninja. Was such a great stealth game that. Did some very clever things with how it showed peoples vision and awareness of sounds.

I gave up half way through chapter 4 so I never got that far. What developments happened with him? Something to do with his book?

This is mostly pasted from something I already said but here we go:

I hated it. Way too much micro management. You had to build 16 special moves yourself and remember their 32 flavours. The characters were all boring and 1 note (Eda was ok). Took way too long for any class to become interesting, then when you get there

Shhh you might scare them off!

I found ALL the characters really one note. Ringabels note is "boobs".

No you don't, you want what Richard wants because gamers are homogeneous and the only way we can avoid the death of our identities is by following our brave leaders into the new world.

Everyone but Edea were so annoying. I can't even remember their names, I just remember them as Crystal girl, Hole boy and PUA because they are all so one note.

Ideally the whole game should complete itself so I don't have to play it at all.

I skipped the 2nd half of the game by giving up with it's bullshit mid way through chapter 4.

Xenoblade is so much better in every way.

You have to play through every boss 5 times each in some Groundhog Day type efforts to wring more play time out of the game without actually making more content.

Yeah, it's like Groundhog Day around here. Much like the game itself!

I actually agree with your points. The secondaries saved it somewhat. There were too many other things I disliked for that to be enough for me though.

When I talk of Crystals what I mean is this: The initial plot is that 4 sacred crystals need to be reset or what the hell ever so that something something end of the world. Before you do your thing with the first crystal they make a massive song and dance of "GEE, I HOPE I'M NOT INTERRUPTED WHILE I'M DOING THIS

Yeah well, innovation died with Jobs. Thats what happens when a whole company is built around a single person.

I hated it. Way too much micro management. You had to build 16 special moves yourself and remember their 32 flavours. The characters were all boring and 1 note (Eda was ok). Took way too long for any class to become interesting, then when you get there the best thing to do tactic wise is abandon it and move to the