I knew who all those characters where, and would be more interested in a fighter with them than most of Nintendos Smash Bros line up
I knew who all those characters where, and would be more interested in a fighter with them than most of Nintendos Smash Bros line up
I think they meant like a Next Gen update. Give it that path tracing update they talked about but hasn’t yet materialised.
Exactly. This is a seismic shift that will spread to the rest of the industry, at least in the West. With all Xbox/ABK of studios open to unionisation, it’ll be hard for the rest of the industry to ignore.
Honestly, despite being a mess Redfall was still a release, and one that you could get at least some fun with. I did actually somewhat enjoy my time with it, though would have taken a proper Prey sequel over it in a heart beat. Of all the games failings, and there are more than a few, robbing us of that was it’s…
That’s half true. Neither are the primary reason, as while there are fewer triple A titles, you save more on each one getting them included in the subscription. The way I see it, getting the First party stuff covers the cost of the subscription, seeing as Xbox are planning to launch roughly 4 major titles first party…
Shoe with 7 seasons gets watched more than a show with 8 episodes, gets watched more than a show that released 30 minutes this week.... shocking
It’s significantly more different from the prior Bethesda games than something like Spiderman 2 is from it’s predecessors. This idea that it’s just Fallot in space is dumb. It’s more than that.
That’s bollocks. Maybe they’re past their prime, but “Most creatively bankrupt in the industry” is just a disappointingly hyperbolic thing to say.
Starfield? No it doesn’t. It looks much better than a 20212 game, you’re deluding yourself with nostalgia
Remember, this was a few years ago, before much of Embracers spending spree.
I was going to say, the only correction I’d have for this article as an obsessive Halo 3 player from back in 2008 as well is that the Tila Tequila reference was less obscure than Alyssa made out!
Absolutely agree on the whole knee jerk thing. The IGN guy trying to say that “well actually 7 is good” when they know damn well what it means in an example of that. You can’t pick and chose when to use the skewed scale IGN works off.
There's no other game I can think of that handles so many objects under physics simultaneously, let alone this smoothly. It's genuinely impressive at this sort of numbers, acting like a prerendered fluid simulation, but real time.
In the past, doing the potato thing would have been enough to crash the game. Even in Bethesda games either the engine or the hardware wouldn't be able to handle anywhere near that many potatoes. Like those skyrim videos where people cluttered housed and the game would chug. The potato, video, and that one where a gun…
Because basically only Bethesda games have pretty much every object in their world permenantly tracked and acting under this level of physics. Some games have a bit of physics, for a few objects here or there, hut no one does it like this
How is it not ambitious? You can say it’s “Just fallout in space” but we both know it’s alot more than that.
I wouldn’t say the gunplay is bad, it’s cerrtainly the best Bethesda has ever done by a good margin. same goes for alot of the dialgoue. Neither are industry leading though that’s for sure. Bethesda have always been a “Jack of all trades” studio. not the Best combat, the best stories etc... but no other games do so…
Yeah but I can respect that. Knowing something isn’t for you, and thinking something is trash because it isn’t for you are two different attitudes. Like ToTK and GoW aren’t for me, but I’m not going to go around calling them “Mid” or “trash” as that just clearly isn’t true, just as it isn’t for Starfield.
I liked the openning. Slow, but it didn’t feel clunky
Honestly it feels like a return to their RPG roots overall. Just, complete peaceful playstyle has never fully been their thing. There are plenty of times when fights can be avoided, just not always