lysterao
Lyster
lysterao

You say that like “Quality” is some defined constant that can be measured. In reality all 3 major players have their niche, and it’s down to the player to decide what’s the most important compelling to them. Nintendo is the make of family fun, lighter fare, but highly creative and usually good fun. They usually lack

Those people are mostly just mad that their beloved “legit” games don’t have an audience as large. I can’t say I care for Gatcha Mechanics, but Genshin does have a legitimately well designed and beautiful world to explore.

I’m with you. For all the flaws around the Gatcha system, Genshin is actually a surprisingly fun if very grindy open world game. A genuinely well crafted and beautiful world to explore. Whereas Frontiers just looks like they took the baked in Unreal engine assets, made a boring island and stuck a bunch of random

Geometry Wars. Though that one might be better on something more psychedelic.

I checked the cosplayers IG page and it would seem like she is going for “The Empress” rather than Celestine. I think the Laurel, and the clearly more Space Marine like Pauldrons are what make it.

It wasn’t so much that it was too expensive for them, it’s that they couldn’t make it cheap enough to manufacture to be able to sell it at a low enough cost for consumers to actually buy it. Sounded like it would have been around $150 at least, which would have been terrible value compared to a Series S for $240. They

I think general sentiment around the Arbiter levels was that Some people love them, some people hate them, with very little inbetween.

Agreed, but there’s probably some way of implimenting AI to assist the actual humans working in QA. Taking at least some of the grunt work strain off them while the more creative recognition of the bugs remains with the employee? That would be a win for everyone I think.

Indeed. It’s just the sort of Thrilling Tale you can swap out for an attack boost as well.

Exactly. Whilst also conveniently glossing over that politics and agendas have ALWAYS been in gaming and pop culture. As long as it’s a worldview they’re already bought in on, or feel like a part of, then it’s not politics it’s just “the old old way things were”. I do get why, it isn’t exactly easy to admit to

We can only really judge people by their actions and not their thoughts

I think they just realised they couldn’t make it work. Definitely not while supporting the old Xbox One hardware that is. The moment the game went open world, split screen was unlikely. I don’t think they were lying to us as much as they were lying to themselves on this one.

Yeah I guess this is what it comes down to. Do a characters words and actions feel like the voice of that character, or do they just come across as a mouthpiece for the director to voice their own underlying opinions. Haven’t played this yet so I can’t say in this case, but it sounds like the reviewer felt like it was

I sort of see what you mean. I was lucky to get a Series X day one, and it certainly has felt much different to previous generations. On the one hand, the quality of life improvements have been HUGE. The faster boot up times and in game loading times, and generally much higher frame rates really are amazing.

You also make it sound like getting your hands on a gaming PC is easy and cheap. It’s really not. The Series X is MUCH better bang for your buck for those who don’t have lots of money to drop on a gaming PC, and is also more readily available than ordering a bunch of PC parts that may or may not sell out instantly to

To be fair, Obsidian were only given 1 year to make the game. A very short time. Hence the bugs and cut content leading to the abrupt ending.

You’d think that someone with 2 braincells to rub together might realise that hashtags are frequently used ironically or for dramatic/comedic effect rather than for pure technical functionality, having entered the common vernacular as a form of speech in their own right...... Or maybe they did realise but decided to

Can’t say I care for ESO or Fallout76, but at the same time, they’re here to stay. Especially ESO, as that team is dedicated to Online.

Xbox really kicked off their overhaul in 2018. That’s when they made The Initiative, and started off their acquisition spree. To make a triple A game usually takes at least 4 years to do well, but many take 6. Look at say Ghost of Tsushima from Sony for an example. If you add on the fact that most of the teams Xbox

I think they’re about 240 devs? They’ve expanded a little and are continuing to do so, but their secret lies in being able to work really well with small teams. Grounded had like 15 core developers (Though I have no doubt that’s expanded at least a little as well), Pentiment again is a small team. The majority of