This is it folks. We finally found our ending.
Here we go again, after an entire week’s delay! And what a week it has been. I promised you something big, and here it finally is. An entire new feature, for the first time in months!
No GDFeels today! I’m working on something really cool, but it’s not quite ready yet so I’m pushing the post to next monday. Stay tuned!
Hello again, and welcome back to another week of the blog about feelings induced by the making of games! This week, chaos happened, and then I fixed it. Also some planning.
Hey everyone! It’s been a while, hope you’re all doing well. I’m certainly feeling much better than I was last time. It’s been a tough two weeks, but I feel like I’m finally getting back on my feet again. Some rest, tea and Mother 3 does a man good. But now I’m once again ready to start tackling Sushido. The Feels are…
It’s not good, guys.
No feels blog this week! There’s some crazy math exam shenanigans going on in my life right now, so I haven’t really had time to do anything new or respond to last week’s situation. If anything comes up I might do a post during the week, but otherwise you can expect the next entry on monday, as usual.
Sometimes a project needs some time to breath.
Welcome once again to another week of feelsery! This time we’re moving away from the cold, hard depths of graphics code to the softer realms of scheduling and design.
Welcome back again to another week of Game Dev Feels! Last time we took a look at how to create atmosphere using post effects. We’ll continue along those lines today as we take a closer look at another very important element of computer graphics: the programmable shader. Shaders are the tiny workhorses of rendering,…
Welcome back! Glad to have you here again this week. Sit down and get your analytically minded brains ready, because today we’re going problem solving.
Hello everyone, and welcome back to the first real Game Dev Feels Blog! A ton of stuff happened this week, so we have a lot to cover. Too much, in fact! Since this is the first week and I haven’t actually introduced the game yet I decided to split this post in two. One for our progress on the game so far and one for…
Hello TAY! I’m Ludolovig. I’m a long time Kotaku reader who also occasionally slips in here. While I’ve really been enjoying the content you guys make, I never dared to try and write anything of my own. Until now, that is!