Welp, me and my friend have played all the previous Halo games in local co-op. Except 5, haven’t bought that yet because of this. And now I won’t buy this one. Will see how Gears 6 fares...
Welp, me and my friend have played all the previous Halo games in local co-op. Except 5, haven’t bought that yet because of this. And now I won’t buy this one. Will see how Gears 6 fares...
I feel like you haven’t adequately explained “the catch” here: After 2 hours, the game becomes impossible to win. You have 2 hours to beat it and refund it or you fail the game entirely.
Seconded. I work on disability rights professionally, and this kind of lack of accessibility is the bane of my existence. I can hear, and I still want captions for videos like this - it just makes them easier to watch.
Dear Kotaku, if you are not going to include accessibility options in your videos (i.e. subtitles) can you, at the very least, provide a transcript? I’d ask this any time of the year but it feels especially egregious that this didn’t occur to anyone this week.
No shit! No NG+ mode makes any sense story wise. It just gives you a new-ish experience and makes side quests easier.
agreed all NG+ runs are weird since you’ve already beaten the game. NG+ is not really supposed to be cohesive from a story point
“It also doesn’t make a lick of narrative sense.”
fov is mentioned in section three, third paragraph :)
Out of all the fast food breakfast sandwiches I’ve had nothing beats a McDonalds steak egg and cheese on a bagel.
Another case of looking at what sells/sold well and ripping it off instead of understanding what YOUR customers and fans of the product actually want.
I’ve experienced my fair share of mobile and F2P gaming, and I can promise you, this one is so much worse. It’s not just aggressively monetized, it does it insidiously.
I was defending this game right up until hours ago and can promise you... it’s so much worse haha.
So remember how Ari and Zack were calling this game’s microtransactions “not that bad” just a day or two ago?
Yeah, the fact is, it IS an exploitative game. The entire model is designed to exploit people. Just because someone doesn’t have to does not change that fact.
The problem is, these are game writers writing from a game writer perspective. They don’t get invested. Who has the time? They have to go play another game and write about that one. Except in this case, they’re assuming their lack of investment in any one game means that everyone else shouldn’t get invested, or won’t…
The estimates I’ve seen have found that it would take at least $100,000 and up to $500,000 to fully upgrade your character. Or, if you want to play the game exclusively “free”, you would need to sink anywhere from 10-20 years of continuous play to do it.
Well isn’t that convenient.
It is amusing to note, given this lack of hierarchy, they happened to put their own game top of the list.
You can either heal from trauma or constantly try to win the trauma Olympics where no one else’s experiences matter because yours were worse. He never once compared wearing a dress to violent murder.
Naw, actually Kotaku very happily starts from the premise of “Gamers are probably being jerks” in every article about discord in a community and only shifts to the weight of “Oh wait... this dev/publisher/etc sucks actually,” when there’s a ton of evidence for that. Look up the embarrassingly defensive BF 2042…
As a long term Borderlands player, the biggest issue I have with this DLC is that this type of content was FREE in BL3. The seasonal events had MORE content and more good gear than this did. I think I did my first run in about 10 minutes. It reuses environments and enemies and provides a boss fight that isn’t (yet)…
I hate this mindset. This constant need to monetize everything. We already know society would take a backstep if there were no restrictions on gambling, since it fuels addiction like nobody’s business. That’s why we don’t just allow casinos to advertise as aggressively as they would if they were allowed to,…