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KuriGohan and Kamehameha
lmp3d

UE4 is Free, but, they can also likely workout an arrangement to not be stuck with the 5% Royalty on Gross revenue after the first $3000 with Epic Games.

You know who really won E3 and didn’t show a thing? Epic Games. There were over 60 Unreal Engine 4 titles shown at E3.

Size does not make one smart, density.

My dad at age 24, in 1978.

Looks cool, but, lacking in a solid art direction. Nothing really shouts out at me “I’m Kingdom Come: Deliverance! Look at my Art!”

Uncharted 4’s Nathan has wind simulation on his chest hair, and his clothes.

Maybe they have a terrible color grading post-process... that could explain the yellow as well.

There is one major reason that everything is a little damp in the Uncharted 4 demo. Pretty Reflections. How are you supposed to show off Next-Gen’s pretty physically accurate lighting with reflections unless stuff is shiny, and wet?

That yellow cast in the original screenshot is all in the lighting. They’re using Physically based Rendering. Lighting will have a major effect on how things look, if the original shader is made properly, and fairly accurately. It should work all lighting conditions... This image below is all the same material under

Uh... everything is under control here, no, we’re not playing Battlefront sir. No sir, everything is ok sir.

Did anyone expect the people who made this...

Telltale’s series of LEGO games

I believe these are all real-time lighting...

I think you need to use some special trick with camera collision to force the camera closer than the default minimum camera distance.

Bugs can be pretty weird... my wife who’s a QA tester found a 100% crash on submission day. If you inverted the control options, it would crash.

Not having student loans definitely helps. I had a Canadian coworker when I was working at a game company there, who saved up his money, quit, and then basically traveled across the world for a year. He came back a lot skinnier then when he left.

iOS v Android is more like... Console v PC (Lite). With Android being PC, in terms of variety of specs and hardware.

With Android you often have to rework the UI assets because there is a much larger variety of screen sizes and ratios, where as iOS is relatively uniform and a much narrower range of systems, every game that’s made for mobile tends to have more issues running on Android than on iOS, unless you’ve got a very powerful

Is that a Hard Cover for PAL regions?