lj0512
Senny
lj0512

That sounds about right. Though what most people argue about is the "interactive" part because there is very little of it in this "game".

I agree but there are players who expect more from a game than simply walking around and listening. I guess that sort of makes this like some kind of interactive film as well, because the experience is predominantly passive. To tell you the truth I wanted to play it for for its atmospheric qualities rather than its

I don't think you need dialogue for something to qualify as a story but I guess calling this game a novel is a bit of an exaggeration.

Being the dummy I am, there was a point where I kept getting stuck and had no idea where to go next. Finally figured out I had to backtrack. I guess "losing" was what I was doing before that point.

I would have to agree with this "initial hooking" thing. Can't count how many "social" games I have began and then just straight up quit within hours. I haven't played a facebook game long enough to want to spend any money on it. I suppose that's one thing to be proud of. But there are some games that managed to

I've never felt like listening to a book before (I like looking at text just fine lol). But it really was a fun experience for me personally, just because it felt like being in a psychological film or verging on horror film.

That sounds about right. I hope they have more of these types of games in the future. For those days when I just feel moody and need to get lost in something atmospheric and creepy.

It's a very minimalistic game. But the atmosphere is what I enjoyed the most about it. For me it was really haunting had a thought provoking narrative. I wouldn't mind playing something along the same lines but perhaps longer and with a tad bit more variety in what I am able to do.

Dunno if I could really call it interactive...but I have played and finished it. There is very little interaction other than moving along paths or visually examining your surroundings and of course listening to the haunting narrative. So yes I guess the main purpose of the game is to just reach the end. Although you

I know there are a lot of people who don't think of this is as a "game" because of lack of interaction but then what is it? Graphic audio novel? If books could be played I think they would be something like this.

So a title that would make sense to you is....Four Year Old Adventure Time? Okay.

I hope they go with their gut and just let it go.

Hipster is the new troll?

You need to understand that there will always be a portion of gamers who will correlate longevity with quality. I mean it only makes sense to want your game to last hours upon hours. Can't really blame someone for wanting that. Though on the flipside they will miss out on gems such as Journey and that is totally their

All this will do is make gaming even more addictive because you won't be interrupted like before. I can't count the number of times when I would get lost in a game and neglect washing dishes or other stuff. Sometimes you need that intervention.

I find the frosting to be tastier non-toasted.

Because everyone knows alcohol and cinnamon pop-tarts complement each other.

Silent Hill 2...

I find the cinnamon ones are yummiest cold or toasted. Chances are I am too lazy to toast them so just sorta munch them then and there.

Where are the cinnamon/brown sugar ones?! Blasphemy!