I guess in this case, EA chooses to ADD the resources to the team that is already building the multiplayer part, because Star Wars is such a huge franchise they can do that. There’s an obvious demand for it too, contrary to games like COD.
I guess in this case, EA chooses to ADD the resources to the team that is already building the multiplayer part, because Star Wars is such a huge franchise they can do that. There’s an obvious demand for it too, contrary to games like COD.
Yeah me too, I got bored REALLY quickly by part I’s multiplayer. It’s just not fun to play if you don’t invest a LOT of time in becoming good at multiplayer shooters. I just don’t have that kind of time.
But by ‘Stylized’ I mean that the devs/designers made a conscious choice about making the game stand out visually. Horizon Zero Dawn does that in an excellent way! (yes I underestimated that game, I admit it!).
That would still make for a hilarious cutscene.
Does this game feel as scripted / restricted as the previous games? In the previous games I never had the feeling that it really mattered what you did, especially not in the action sequences. You either die and try again, or you trigger the pre-scripted storyline. The action levels (let alone the story levels) have…
I’m watching re-runs of Golden Girls.
“One of the best things about Japan is its bread”
Same here. Run towards battle for 5 minutes. Headshot. Dead. Repeat ad infinitum. Never even seen any enemy. Also, shooting at my own teammates. I’m really the worst fps player in the world. I just don’t see it.
“Cartoony”... you use that word as if it’s a bad thing? In my mind, games like Horizon Zero Dawn take the easy way out by choosing a generic photorealistic style. Not saying it doesn’t look good, but it still represents a lack of vision.
Yes these are all awesome(looking) games! I can’t wait to play Horizon Zero Dawn. I guess my only point is that even on a so called “lower spec” machine, a game can STILL look fantastic, but is frustratingly often not recognised as such.
Art direction is grossly underappreciated by the general buying public. I mean, the best selling game ever is GTA V? That game looks horridly awful in my opinion. It’s just generic sauce poured over generic game models, but somehow people interpret this as being “realistic graphics”. Sorry if I sound frustrated about…
I have never understood why people keep hammering on about Nintendo’s “inferior hardware”. I don’t know ONE SINGLE PS4 game that looks as good as Mario Kart or Splatoon on the Wii U. How a game looks is not just about polygons and hi-res textures. It’s also about design decisions and being able to generate a distinct…
One thing I never got about the Wii U: On the Wii the main interface showed all your Mii’s, and the Mii’s of your friends. On the Wii U I only see two Mii’s. (one for every account).
“Limited time only” seems one of the most successful marketing strategies ever, at least in Japan.
I think the big N themselves are really scrambling RIGHT NOW to put the Switch on the market in the best possible way. Why don’t we know some things? Because N hasn’t decided themselves, and might scrap features at the very last minute. They want to avoid a “But we were promised....” debacle.
I feel a photoshop contest coming up!
Isn’t ‘transfarring’ just a bad translation of a very cool Japanese word ??? (can someone look this up please ?)
But.... your hands are the same, why would the left stick be positioned differently? I have to say I DID like the gamecube controller, because you could ‘feel’ what button you were pressing.
Not only that, but it also makes the franchise toys instantly recognisable.
How is the level of Japanese in this game? Would it be useful if you’re learning Japanese? (providing you can read hiragana/katakana?)