"They don't announce it until it's months away from US release. Not years, months"
"They don't announce it until it's months away from US release. Not years, months"
Comedy is one of the key things that made the games so enjoyable, back then. Unfortunately, we're talking about a dev that plays too "safe" in an attempt to appeal to a wider audience.
"there is no excuse after FF-XII not to utilize customization for team mates you aren't in direct control over; It is my party and I want to feel like I have control over it."
Actually, I think a great example is the battle system from X-2, and that game certainly didn't play like an mmorpg.
Correlation =\= Causation. That's how I'll take the data. Are you going to add the fact that I didn't even mention graphics to this "data?" Don't tell me that you're going to use this to somehow validate your distaste for this game over the people that like it? If so, then your wasting your time. You don't like the…
First. But why does that matter? You're not going to dismiss my arguments because of that, are you? I'm not trying to prove that it has a great story, btw. That's totally subjective.
Who would be the main character, then? I thought he was an excellent protagonist. He had flaws, which I thought was a step above the regular cookie-cutter video game heroes at the time.
I thought the story made sense. The only thing I wish they did was flesh out the romance between the two main characters instead of making it look like a cardboard soap opera thing.
Yes. Granted, only ones I've played on that list are ff vi/vii, and grandia II. Cloud wasn't a low level errand boy. Neither was Terra. Or Squall. Or Zidane. Or Tidus. Or Cecil. Or Ryudo. If my memory serves me right,Grandia II didn't have a "sexy tomboy as a childhood friend" or amnesia. Chrono trigger lacks the…
Those are elements I found in chrono trigger and ffvii, and for the most part, are mutualy exclusive. Otherwise, no. That's not every jrpg ever. You're generalizing way too much.
Every character in that post was completely subjective (and contradicts itself "I'm not dismissing your liking the game as "excuses". What I am saying is that there is no way that act 3 scene was paced well, or effective, or carried any emotional impact.") You really starting to repeat yourself BTW and here's what I…
"The least you can give me is that many other people also shared my opinion."
I need to run a few errands, so I won't be able to reply in a few hours.
Also. Why the hell wouldn't you show the soldiers' reaction to their guns not working? Did you really expect a split-second cut to the trigger not moving? Come on, man!
LOL
Also, I think you're forgetting the psyche ring, which was a vast improvement to the ap sensor when it comes to tracking enemy soldiers. That and Act III, when you have to track down the informant in Europe. I thought that part of the game was intense, man! But you can't please everyone, I guess.
This is turning into a "yes it is/no it's not" type of discussion, so I'll keep this short. All I can really say is that I didn't find that they overexplained anything, and that it was pretty concise and kept my interest the whole way through. There's waay too much content to just edit down to three hours. Also, I…
"Are you honestly going to tell me that having tanks roll and choppers fly around, soldiers cock guns for a minute and a half, and an old man make "bang bang" hands and laugh oddly for six whole minutes before something happens is actually good, or well-paced?"
MGS does it right, though. The main message of the article is "stick to what you know", which is the smart move for team ninja to make right now.
@Patriot Infinity: Or The End's photosynthetic body that could control the forest. Or Volgin's ability to throw lightning. Or Psycho Mantis's ability to control minds. Or Vulcan Raven's spiritual connection to crows.