oh good I’m glad I’m already past both potential GBJ’s. That said I DID try a couple times to make the Dathomir jump knowing I shouldn’t so suddenly I’m glad I didn’t make it.
oh good I’m glad I’m already past both potential GBJ’s. That said I DID try a couple times to make the Dathomir jump knowing I shouldn’t so suddenly I’m glad I didn’t make it.
I mean it COULD be good, like there are a couple of genuinely good VR games. But generally speaking? That sounds about like what I’m expecting too, maybe with some gravity gun thrown in for physics nonsense.
I think in this case it’s less of wanting a continuation/reboot of a series that’s finished and more wanting closure to a very clearly not finished story.
How does that system even work? I’ve been in and out of the grays repeatedly on Kotaku with seemingly no rhyme or reason.
I like to get my news from Kotaku. Because I’m a terrible person who cares more about news for games than real world politics because real world politics are depressing.
Oh man yes please, it looks like it could be SO much fun.
Ugh my main problem with it is that some of the levels are kinda long when you’re trying to get everything and having to do it all over again because of one mistake sucks. That said I’m to world 3 and it’s a lot of fun otherwise so definitely a good time.
Dude’s been uploading full playthroughs of levels for months now and Nintendo already knows about him. If they wanted it shut down they’d have done it a long time ago.
I don’t know but I can say that on Project64 it requires ram to be switched from 4mb to 8mb which would certainly affect that; I just don’t know if the expansion pack changes that or not.
Actually if what I’m remembering is correct they did NOT C&D SM64 Online, they just had Youtube take down all the videos promoting it. As a matter of fact it still exists, it’s called Net64 now but it’s still the same project (though Kaze has cut ties with them, don’t know what that’s about)
Actually to be fair Kaze is a big enough name in the N64 romhacking scene I’d be surprised if there WASN’T a large number of people aware of it already; after all, all of Minus World are familiar with his work and often do stuff with it. (including such folks as Simpleflips, Nathaniel Bandy, Tetrabit, Swanky Box, etc.)
Dang straight Blaze always wins. Fahey always knows what he's talking about when she's around.
I haven’t finished 100%’ing the game yet but I have finished the main story and I do feel like it started to drag a little bit at the very end, though that could be just because I played it in like three sittings total. Around the 12th~13th floor or so I found myself really hoping for another (proper) ability to play…
N64!
principles*
Push sounds like the tower control mode from Splatoon 2. Not that that’s necessarily a bad thing but I get the feeling it’ll feel very familiar to anyone who’s played that mode. (plus wasn’t there one payload two way in TF2 as well? Or did it only have two payload + attack/defend one payload?)
Right? It’s crazy how much fun it is to watch with my little siblings and I kinda love the three story approach, feels like they get the point of each story across in good time without sacrificing the charming/funny personality.
The only one recently that I wanted to do the private beta that I got invited to was PvZ: Battle for Neighborville because I’d been hoping to play more of that series and was super excited to hear they were working on another one (since trying to get my friends into 2 hadn’t worked this was a fresh chance to try and…
I didn’t quite finish the Smiths’ statue facility and it’s driving me crazy.
Oh man SW:tOR, I loved that game. My biggest problem with it was that I have a hard time playing MMO's without anyone I know playing them and the ones who I did know who played it stopped playing. Maybe someday I will get back to it.