limafoxtrot1
Limafoxtrot1
limafoxtrot1

Or it's their ace in the hole to counter any positive bounce MS gets at E3. Dropping a "we're DRM free" bomb in MS's laptop on the big stage would make whatever else MS did largely irrelevant unless they make a similar statement. It's the hot button issue right now along with always on. Best to use them to counter

You have to look at it systematically. And th publisher get the money when you buy the game, not the developer directly.

I don't know about you, but I don't buy games to collect. I buy them to play, unfortunately time is limited so I stick to the fantastic games for the most part. When I do have more time I sometimes travel further down the line. Or put another way, I buy a game probably every 6 weeks or so. I would take the AAA

Well I'd offer the rebuttal that there are a lot more game options now. There are plenty of games that offer solid gameplay that doesn't do anything new or innovative. There are also games that offer that + try to advance thins in some way, add a good story and some memorable characters. Given the abundance of game

To be fair - the guy quoted in shack news say 'no self publishing' and the guy in this article says we will support indie devs. I think that is pretty much what MS thinks they do on the 360 - they 'support' development without allowing self publishing.

The rage is more that first and foremost I want a gaming system. The other stuff can be nice to have, but gaming is the primary driver for my purchase.

#1 - one week

You'll still need some form of 'old fashioned saves.' Things happen, like the power going out that I don't want to lose even say 10-12 hours of an action games single player story, let alone RPGs and other longer games. Also, sometimes I like multiple saves to try different stuff, undo crazy decisions, etc.

No but they are walking past it in the aisles because they think it is an add on for something collecting dust in their closet....

Sounds more like not evolve it - it seems they want it to work the same way it does not.

Because that title isn't accurate. Currently Indie titles can't self publish. "May have trouble" is soft pedaling the topic, adding bias. If MS changes the policy I'm sure they would do a title like "Indie developers can now self publish titles on Xbox One"

This isn't good - although easily corrected - it is a clear disconnect. Almost everything they showed yesterday was geared to the causal- non core audience. What kind of gaming do those people do most? Causal - like stuff you buy off the apple and android marketplaces. How are most of those made? By indie devs

Yeah they seem to have a mixed bag here. They caught the mainstream media's attention and got positive praise yet seem to have alienated the core audience. And it's the core audience that lines up at midnight and makes all those press stores about hottest new gadget and hard to find - which drives the casual crowd

I work in PR and I think there is certainly an element of they were off target on the event. They seem to have assumed there would be less interest in the core audience questions and perhaps they should have added 30 min to cover that stuff.

This is true. Each to their own. For me - being able to say xbox on isn't a selling point. I have one button on now. It isn't a big deal and doesn't counter some of the more gaming related choice or that I already own a Apple TV, ad DVR and a blu-ray player. Thus I have access to just about every thing they

Problem is I can walk into the same room now and press a button and it all comes on. So what likely be $500 to be able to speak ON instead of press a button? That is quite the premium.

Funny as I recall a holiday season where I could get to the Internet just fine, however Xbox live was all docked up and many people could not connect for several weeks with any consistency.

Any word on the space/ range on the new Kinect? If it is anything close to the current one I know I won't be getting a Xbox One if Kinect is required.

That is a huge if on the price. If the goal is to kill used games - this price will likely be much closer to retail price

And this is, in a nut shell, why as fun as the game looks it is the first simcity I won't buy until always on is patched out. I knew this would happen. And they'll make various statements about how they are working on it - which in reality mean - "we are waiting to the number of simultaneous connects drop to a level