limafoxtrot1
Limafoxtrot1
limafoxtrot1

3 Factors that probably combine together -

Dead Island is a great concept with so-so execution. Too much down time in and dull running back and forth. Any sequel should look at making the zones either small or have less running back and forth from one end to the other to do objectives. Allowing completion of multiple task on the same swing through an area

Doesn't sound like the game for you at this time then. But I bet in 6 months it is free to play and then you should check it out. It really is a lot of fun.

I'd second the just play it. None of my usual gaming friends bought so I haven't teamed with anyone and am basically playing it like a SP game. Haven't had any trouble except when picking a fight with things beyond my skill yet. The is fun, I love the setting and the investigations and exploring.

Some of it is good - some bad. I tend to like DLC that either adds something substantive or extends the game world - hopefully both. Forgetting the logistics for a moment some the like Mass Effect 3's Ashes DLC - the content is integrated throughout the story and has full dialog options for the NPC. (We can debate

Congrats on creating the most awkward, convoluted and user unfriendly commenting system I have ever seen on any site. I mean did you test this thing on anyone outside yourselves? It is hard work to create this bad of a user experience - from being unable to use my old name to a system that hides all but the first