lilgamerman
lilgamerman
lilgamerman

Howling Fjord is one of the best game levels ever designed. It was gorgeous while being vicious. It was the perfect mix of dark fantasy and Sword and Sworcery. The Vrykul felt organic and real. It was vertical without being hard to maneuver (as many WoD zones are). The music was fantastic. The quests were great. The

Congrats. I gotta say the levelling and gearing this expac has been stellar. I've never had somuch awesome stuff to do and cool ways to get gear. Hidden treasures, rare monsters, bonus events, dungeons, quests, developing a profession (which now gives exp), exploring, working on your garrison. It's AMAZING. I got to

You can in WoW.

All threats are empty threats otherwise all we'd talk about was the murders, torture, sodomy, etc. The fact that he didn't do it but said he would was a threat.

Can't deny that I actually felt my heart racing near the end. I remember getting almost all of those cards when I used to play in middle school so it was a walk down memory lane when I actually knew Magic. I knew the mouth-breather at the card shop that had one in Plexiglas and brought it out whenever there was a girl

My favorite? When they release a "complete" or "definitive" edition and then later release another expac or DLC pack that isn't included.

Do want. Wow. The theme of the card borders could use some work and a few probably are overpowered, but WOW!

Insert $5 and have a 1/25 chance of getting the hoody/jacket Spiderman. Didn't get it? Insert another $5.

That, and the "CCG" randomness of new outfits. You earn enough in an hour to get your first new outfit. You get super excited that it cam be levelled to 50. Then you realize that you need to "rank up" four times or you'll be stuck at level 10. Then when you go to rank up, you realize that you need a SECOND rare card

Neither F2P nor Gameloft are evil on their own. This one could have been one of the most amazing games on IOS had it not been for the absolutely jaw-dropping greed. 3-5min of play per hour, outrageous pricing for more plays, outrageous pricing for new outfits, and random "CCG" mechanics for getting new Spidermen. Just

Been playing this since Thursday and I have to say that Gameloft can make an amazing game— and then ruin it just as easily. This would completely destroy all the endless runners in the genre if not for their outright greed, because the core gameplay is just that good. Spiderman feels and moves like Spiderman. The

Grind is awful— takes literally hours of play to get anything of use (more than commons that can only be levelled up twice). Energy usage is awful (about 5 minutes of play every 50 minutes). Gameplay is amazing, but the prices are too high and the energy mechanic kills it.

It's been said before, but the range is miniscule (about 2-4 inches at the right angle), the screen must be on/active, and ApplePay requires you to confirm your purchase and then scan your fingerprint/password.

Admittedly I have an MFI controller, but this is the best game I've played on IOS to date and I've had an iphone since Monkey Ball 1 was the "must have" and only good game. Even with reduced graphics, this thing still has the best combat, best story and best total package of anything out there. I'd much rather play

All on the 3DSXL. Nothing better than being snuggled up under the covers with the best games from my childhood and Animal crossing, which is so relaxing.

"eperimental?" is that like experimental for an epeen?

So the real question is how much are they going to charge per booster pack. Spend $500+ on the actual card game and then have to re-buy em all on IOS? Sounds like a great idea for them.

Perhaps for Oculus owners that would be a great idea. The problem is that none of the rest of us will ever have any idea of what it's like without actually wearing one. It's the problem HD had— you can throw an HD video up, but if people are watching it on old tube TVs, people have no idea what it's actually like.