letmehoswayyou
InterceptingJensen
letmehoswayyou

>I look at The Crew 2 and can only wonder why Ubisoft felt it was necessary to make another one if all it wanted to do is add river races and aerial stunts.

Greed.

They wanted to sell $60 to people who already bought The Crew.

No reason why this shouldn’t be an expansion pack. But greed.

I was kinda looking forward to this, as I did end up enjoying The Crew enough to complete the main game. I played the intro part of the beta where you control the three vehicles, but by the time the national map opened up, I was ready to turn it off and go back to playing Forza Horizon 3. Something about it just

I also feel like this game is kind of a step back. My biggest issue is that in some ways, it feels like they removed content that has been in The Crew 1 since launch. For example, in The Crew 1, driving along the US Mexico border was interesting—there’s was a train track, a border fence, actual desert... In the Crew

I forgot about how fantastic Driver San Francisco was to play. I wonder why there hasn’t been another Driver game since. Was SF a flop? Because it was a pretty great game.

I was going to make an insightful comment and such, but now I’m just stuck on talking about how great Driver San Francisco was. The game was such a wonderful surprise to me.

My problem with this series (and games from Ivory Tower, IE. ex Eden Studios) are the physics.

Now, I know this is meant to be an arcade game, I have no problem with that (I love arcade racers!). But I feel that the driving mechanics need to feel at least somewhat realistic.

The problem, is that even if you don’t know

You get a star!

$1.3 million? That’s a lot of Dino-ero!

Here’s a tease. I was driving.

Scroll, scroll, scroll. All the time just waiting to get to that sweet sweet engine sound video, and then...................nothing?!

The extra HP is completely unnecessary for that weight of a car and cutting out the spinny bits makes it sound better, respond better, and survive longer without aggressive maintenance.