What’s written:
“After months of discussion with Sony, we regret to say that while we have long been ready to offer mod support on PlayStation 4. [...]We will provide an update if and when this situation changes.”
What’s written:
“After months of discussion with Sony, we regret to say that while we have long been ready to offer mod support on PlayStation 4. [...]We will provide an update if and when this situation changes.”
I can’t wait to turn some Gouda into some Swiss Cheese
Why do I even continue?
Here’s the ToS from GoG:
https://www.gog.com/support/polici…
And it’s not because you want something, that you legally can.
I can’t even comprehend what you don’t understand in this.
In all seriousness, technically every game you buy has this kind of agreement of some sort. All your games on Steam are (theoretically) Valve’s property, and if for some reason you don’t comply with Valve’s term, they can revoke your access to said game. You know, the 356 pages you skipped and clicked “I AGREE” on?…
And by playing the game you comply/agree with their terms of use, therefore don’t use the glitch! :D
“a butt-off I could get behind”
saw what you did there
...
and I chuckled
To be honest, I like all of ‘em. But I think it’s fair to say more thoughts has been poured into, let’s say Vaporeon’s design than into Muk’s design.
I bet you’re the kind of guy that says “The 1st gen’s designs were the best!”. Oh yes, the great design of a ball (Voltorb/Electrode), a puddle of sludge (Grimer/Muk) and half a dozen of eggs (Eggsecute) is the pinnacle of pokemon design!
Plot twist: those cardboard cubes are gyms gettin’ wrecked.
This, mister, is called a very strategic marketing move.
Do you have a link for a CS6 version of the file? My After Effects can’t open it :(
Also, isn’t that the font from the logo of Call of Duty?
THIS. Honnestly, reading this makes my heart warm on this cold day (where I’m from).
Thanks for understanding the UI dev life.
The real problem is their insistence on using the analog stick to direct a cursor on the screen.
Agreed to a certain extent. I couldn’t imagine myself using a “traditionnal” selection movement in their inventory screen. However, I admit that in a a lot of screens (namely the Quests or the friends/Roster page for…
Hey, Pro UI Designer/Artist here (and not working for Bungie).
I can assure you having tabs for “every thing” would be longer to navigate. In video game menu workflows, the general consensus is “ The less screens/menu/clicks, the bette” since the information is fast and easily accessible, that’s one of the main reason…
Also, in the same vein of “Simple, yet efficient RTS game” I would recomment rymdkapsel
As a native French speaker, yes, the word “Publisher” is translated to Editeur (normally the first E would be É, but anyways).
Editor can be also translated to Editeur, however, given the context/meaning, the right word in English is Publisher.
You sir, are a genius. I’m gonna send him as far far away as possible.
As UI game designer, thank you for playing our games.
*must not cry, must not cry*
You wrote that Limbo is a divisive game, however I’ve never seen anybody complain about that game. Can anyone tell me what’s bothering people with it?