learn-2-fly
Learn2Fly
learn-2-fly

Quite a few of these people were likely just joining in order to shoot for VP, cabinet positions, or talking head jobs. The weaker candidates would definitely never put themselves in a position where they had to disagree with or argue with Trump, so if he ever does bother to show up to a debate, we’ll likely see

Did you read any of the mod descriptions? Or check any of the comments on Nexus? Several of these mods do NOT do what you just said they do, and several others are completely broken because they were designed for Early Access and never updated for Full Release.

That’s what I did too. Which is just so annoying because most of the skulls I could just chuck a smokepowder bomb or a fireball and they’d be gone. I think its just made worse that the house is a little capsule filled with some of the most annoying aspects of combat in the game. Invisibility, multiple elevations,

Really? That’s wild. I honestly have a hard time figuring out how some of the effects work. I wonder if its just like a “once a round” pulse that affects anything in your character’s radius.

Even without the pain in the ass of dealing with the skulls that was just a horrible experience. I had a few skulls that because they were on a platform of some kind, nothing seemed to connect to them. Fireballs, grenades, direct target spells, nothing clicked on those while most other skulls I could finish off with

I was definitely wary when I did this back in EA, because the hag eye was a MASSIVE debuff (that thankfully they fixed in the proper release) but it was quite surprising. You also get at least one moment in the game where you get to pass a conversation challenge by telling someone the gruesome story of how you got the

Unfortunately you still have to be pretty close to them, and they have to be in the cone of vision your char has, and they still get a saving throw to avoid it just like you would if your characters were invisible. Not as powerful as you’d think, but it helps out of combat a bit more than in.

Right? I know plenty of people call Star Wars sci-fi just because that’s become a very blanket term, but usually once people they learn “sci-fantasy” they immediately associate that term with Star Wars. One of the things that makes the original Star Wars work so well is that you could theoretically do that story in

Honestly its just a completely different experience co-op. I still love it as a single player game, but it works out so well co-op that it feels like a completely new game. It also does a much better job of letting each player feel important instead of it devolving in to “one MC and now players control the npc party”

I’m willing to bet he’s agreed to do it as a means to help keep the others in line. We’re still not 100% sure what the goals for this team are, but with him along its reasonable to think they’re still “good guys” just ones who do the much shadier, less public shit, which is something Bucky is a lot more on board with.

Yeah with Skrulls in play they really could do a lot, but I’m worried they either won’t, or if they do it they’ll do it badly. Who knows, maybe they’ll surprise us. Val being secretly working for/with someone else is the reveal I’m definitely expecting. I’m a little cold on the Skrulls now, but introducing lots of

Since Jaime was created much more recently it is hard to imagine he didn’t have some level of inspiration from that series. By his debut in 2011 anime was getting pretty mainstream, and the Guyver series is one of the earliest properties that got popularity over here. I don’t know of any official admission of the

It is sad that in the medium of film it’d be incredibly hard to pull off the original concept of the Thunderbolts with the big reveal at the end. One, its a well known storyline so there’d be lots of articles about it meaning about half the audience would know the spoiler going in to it. Two, you’d have to cast

“Godzilla’s attempted rebranding to ‘friend of all children’ was also halted with an abrupt cease-and-desist from Gamera’s legal team.”

Yeah this game absolutely feels like a bigger expression of how you could alter your party in BG 2. Like how Anomen becomes a great char for an evil party if you fuck up his life and he gets kicked out of his order. There’s some caveats though for BG 3. I’m testing out a more evil playthrough and there has already

Heads up, Act 3 starts throwing an insane number of choices at you, and its not even remotely as clear what the consequences of them will be (although some are excessively clear), so it gets real overwhelming real fast when you’re trying to think about what to do on your next playthrough. I beat it over the weekend

Even then there are some team mates who you can really alter their concept of morality one way or the other. Pushing them to be selfless or selfish, wanting to protect or to gain power. You can still get them to like you a lot regardless, and the type of people they turn in to by the end is a good way to reflect on

It gets worse in Act 3. Act 3 has tons more in it, and a lot of it is far less polished. It hits a point where failure on skill checks is almost guaranteed to end in a fight instead of a more interesting path or forcing you to find a new route. The ambiguity in Act 3 starts to feel more and more like just poorly

Same here. I mean there’s plenty of other dumb video-gamey stuff that creates disadvantages for the player, but just carrying tons of boxes around so you can build Fort-Kick-Ass in 6 seconds is just too much cheesing for me. I’ve done TTRPGs basically my whole life, and put up with so much dumb crap (actually dumb,

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So Cheese the Gaffer? I’m all for that.