I play Uncharted games for the Hollywood spectacle effects. UC2 is by far the best, that train scene...
I play Uncharted games for the Hollywood spectacle effects. UC2 is by far the best, that train scene...
i worked on that. Its created from a simulation of water pouring down his shirt created in Realflow. You have each particle write a greyscale value of its location into the UVs each frame. add 255 of them together, compress each to one pixel. then in a shader on drake, we threshold through it, exposing only certain…
*Glossrs over entite issue to make a dumbass remark*
Slow and non-competitive! The American Way!
"By using our know-how in gaming... to analyze sleep and fatigue, we can create something fun," Iwata also said.
yeah they would make all kinds of money on those crappy versions of their games. come on, nintendo! just sell out already and stop caring about quality!
BUT NINTENDO IS GOING BROKE! THEY SHOULD RELEASE THEIR IP'S ON OTHER PLATFORMS TO STAY VIABLE!