This story is bad.
This story is bad.
It could be worse. He could spend the entire review ranting about how the entire episode wasn’t hammering Trump as an apology for him hosting.
I know a large reason why that is, too. The legs. When doing 3D modelling it’s hard to get legs that are thicker than proportional ideals to animate properly. Either the thighs clip into eachother or they clip into the hips. The buttocks and the pelvis often stretch or fold in when you try and account for this. And…
by quantifying diversity like this, you actually erase a ton of diversity by collapsing the lived experiences of any given group into a handful of data points.
By that logic, we can’t compile statistics on hate crimes because quantifying “facets of peoples’ lives” is bad. And it’s a for-profit business, everything they do is for profit. Are all the games with white characters exploiting white people for profit?
Diversity is the shallowest, but also most visible and quantifiable, facet of a comprehensive approach to the diversity, equity, and inclusion necessary to achieve anything resembling social justice. It seems pretty clear that Activision/Blizzard is focusing on diversity because it’s a.) easier than addressing their…
“applying numbers/values to things that cannot have numbers/values applied to”
I agree with you. A little perplexed that people are in arms about this. And I’m a black man who has seen many micro transgressions
Stupid idea... how exactly
Its about video game characters. Not real life hires
I don’t really get what all the offense for this is about... Like, I get that it’s kinda a cold and calculating way to break down diversity, but.... Diversity is good? Is it not nice that they’re trying? Would it be better if they just ignored diversity all together, and made every video game character a straight…
I like the Kotaku commentors, especially compared to the usual cesspoll of comment sections everywhere else on the internet.
I definitely get the icky-ness of putting values on people but I really can’t imagine that’s what’s happening here. I think that goal/idea makes sense and am surprised so many people are…
How is quantification dehumanizing. You seem to have a bizarrely irrational fear of math and science.
What you have to understand is Kotaku’s user base is dominated by a special brand of anti-intellectual that thinks devaluing math and hard science in favor of pedastalizing liberal arts and soft science is cool.
Because unless you randomly assign values to various classes, 0 inherently becomes the baseline, the default.
Actually, I’m pretty sure everything can be quantified. It’s creepy, dehumanizing behavior, but make no mistake that there’s a constant stream of data being gathered that is used to make all kinds of determinations about what type of person you are and (generally) what kind of products and services should be placed in…
I get that in a healthy company culture this tool would be completely useless. But it feels like blaming the glasses for someone’s poor eyesight. Yeah, if they saw properly, they wouldn’t need glasses. But that doesn’t mean the glasses don’t help them see better. Kind of a shitty parallel, but if you have an overly…
^This is more or less where I am. It’s obvious what they want to do, and how this tool is meant to facilitate it, but it’s so ham-fisted in an unnecessary way that would be far better served by simply ensuring your teams were actually diverse.
Yeah but I would say that those aren’t “scores”. So defining one group as the value X and another group as value Y, doesn’t mean that X > Y or Y > X. They are just numbers being used to display the data. I can’t even imagine how these values could be used to count up to some ideal character, it makes more sense that…
Maybe I’m missing something but this is sort of my take. It’s just a visualization tool of how diverse their cast of characters is. I guess it just feels odd see it visualized in such stark numbers.