lanmana
Lanception
lanmana

This to me is one of the largest problems with the video game industry. It's probably one of the only industries where 99% of the people that work in it are driven there by passion instead of financial gain, but are then repelled by the abhorrent practices the industry has embraced whole-sale.

Man, these stories just get worse and worse with every iteration that you make. However, at the same time, I would like to see more testimonies from people like the last one. Some of these companies are just down-right awful, but it would be great to hear more from some of the guys who have to do the firing. There

My greatest personal regret in life is that the games industry is the way it is, because it means I can't earn a stable living doing what I love. I develop business software instead, and I make at least twice as much money, rarely work more than 40 hours a week, and have great benefits.

So I've got an idea. What if someone who had a passion for this subject (fair wages and treatment) created an organization that "graded" game companies and publishers based on how they treated their employees (particularly the programmers and artists who pull 90 hour work weeks). It could be kind of like those "Fair

Sir, I think your Goth Rock Hipsters have parked their Maybach in our court.

Dying

$0.00

I love seeing key animations, it's cool watching sketches come to life. I've got some pencils— and the accompanying cels —from an old anime called Kero Kero Chime... I got them for super-cheap off eBay... The seller had a ton of stuff. (When I say super-cheap, I mean like $1-$2 for a cut of animation, pencils and

Mah Walleeeeeet*Badoooom*

Thank you for this!!! It's wonderful, nostalgic, and great to see how paper animation still has a great foothold (at least?) in Japan!!

Gods damn it Nintendo I cannot afford all this shit!

The important question: Do any of the animators have special pencils that could be cursed by someone from the Dark Kingdom?

Well then again, he is a concept artist. You have a little more leeway to finish your drawings. Not much, cause you still have to make thousands of thumbs to show to the director. But when it comes to the final, you can spend lots of hours drawing it out.

The jiggle is what kills the framerate.

"No, it's just that their PR reps are women..." (╯°□°)╯︵ ┻━┻
"...and take more time to render." ┬─┬ノ( ˘⌣˘ノ)

No, it's just that their PR reps are women and take more time to render.

This is the worst generation gaming has ever seen.

Ubisoft seems to be terribly skilled at causing debates in their efforts to avoid causing debates.