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The art itself isn't bad, I just expected him to be much faster with a sketch of a character he's drawn dozens of times, and also because of the nature of his job that demands him to be quick with his art. Instead I see a video of him completely overworking the lines on what could, or in my personal opinion /should/

Eh, I don't know. I was expecting either that he would have worked super fast or that for the length of time he had that he would have drawn something a little more complex. You can tell he was practically picking at it from how much it was sped up, and then it still took the video four minutes from start to finish.

Okay, officially not that skeptical about this game anymore. The gameplay in this clip actually seems like it would be fun compared to the previous ones they showed.

Is Spyro even remotely important in Skylanders anymore? Is he even still IN the games anymore? I haven't seen him in a while from these articles. It's like Activision literally just used him like a tissue and threw him aside like garbage once the game became popular.

Also, what exactly is Luigi trying to do there? Is he still putting on the death stare? XD

They put in Klonoa....

It stands for playable teaser.

The trailer didn't do anything for me, either. Back when the original trailer for versus XIII came out I'd watch it like 5 times a day and basically shove it in everyone's faces who hadn't seen it yet. Noctis was being badass, having all these cool weapons materialize and doing all these aerial feats with them. Then

Here, have a trailer that you'd like to watch! :D

Hmm, I already have two 3DS's, with my Zelda one still left in the box unopened. I'd only consider getting this new one if they come out with another Zelda-themed skin for it.

Still eternally wishing that Namco put Klonoa in as a playable character. He's got more than enough possibilities for a move set and he would fit so well with the other mascot type characters.

I think that was a really well done interview, good job! I would be terrible at talking that fast and managing to keep it professional and on topic at the same time, trying to explain what's going on in an entire industry that someone knows nothing little or nothing about in a way that they would understand.

Though I got to play and beat the first one, SA2 was the one I actually got to own first. I think I made it up to 800 hours of total gameplay trying to get all A ranks to unlock costumes as well as do chao garden things, but I always felt a little sad that they went to a menu select screen instead of letting you

The responses are negative because they're showing us an amazing thing and then telling us that we won't be able to play it.

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I honestly can't remember, I didn't play it too much but I don't remember microtransactions being a big part of anything. Watching people riding around town on their garurumon or on their motorcycles with beelzemon made me want to play more though. You have to pick a starter digimon but it's clear that you're allowed

There already is a Digimon MMO, it's called Digimon Masters Online. I don't really like how it's related to season 5 of the show though, you can only pick the tamers from that show to control. Kind of lame. :/

I was really hoping for Mikau.

I never played Eternal Blue in great length, but I beat Silver Star Story way back when I was a kid. It was one of those games that set me on the path to wanting to make my own stories and games and animation. I really miss jrpgs with anime cutscenes in them, they were like rewards for progressing in the game and they

I did quite like Honedge though, the sword one. Not so much the final evo but Honedge and Doublade seem like pretty cool ideas. For me it was actually the Spritzee that looked like it was going to evolve into a flamingo that threw me off more than Klefki. Just a cute little pink bird with tiny little wings.... and