landonkun
landonkun
landonkun

True. So very true. No offense, but those are the two reasons I wouldn’t wanna move to your country :(

I understand that the U.S. dollar is doing (too) well right now, but us Canadians get a $20CAD discount, which is $15USD. In other words, we get a pitiful $15USD knocked off, while Americans get a full $50USD off. That’s a huge kick in the pants :( Not to mention AAA titles now costing us $80USD. Ugh.

Holy crap, what movie is that from?

More like the entire player base said “let there be skip.” :/

Riiigggghhhht. The poison, the poison for Kuzco, the poison chosen specially to kill Kuzco, Kuzco’s poison.

Same. I felt like such a boss once I figured that out.

Took the words right out of my mouth. I chuckled.

I read all 50 or so replies to this dumbass, and yours was the only one that made me laugh out loud. That’s definitely how the conversation should’ve went.

I smell a new reality TV show: Pimp My Kickstarter

“There are no two words in the English language more harmful than ‘good game.’”

Couldn’t agree more. I wanna see it a second time.

That case is actually white and gold.

I’d eat day old meatloaf.

To use rare cases of discrimination to attempt to expound that into a society wide ideal is not only wrong, it's simply silly. I understand the psychological impact of the phenomenon of negativity bias, but to say that "Japanese people don't like foreigners" when you've only had a handful of bad experiences to

Well, you're right and wrong. They definitely don't like assholes, and there are plenty of those kinds of foreigners here (especially in the military).

Candy Crush 4 lyfe.

Kotaku 2015.

No, I think you're partly right. It could very well be that they're doing it to hide some ugly textures, but since the blurred area changes depending on the focus of the camera, you're going to be seeing those textures at some point either way.

While I agree with the other things you pointed out, it actually takes MORE processing power to give a depth of field effect (blurring foreground/background objects), as the way games are rendered are nothing like how physical camera lenses work.

(I work with cameras, had to jump on this to clarify)