Crap like this is why QA and Dev teams can rarely co-exist peacefully. Both teams need each other to create anything worth creating. Get off your high horse.
Crap like this is why QA and Dev teams can rarely co-exist peacefully. Both teams need each other to create anything worth creating. Get off your high horse.
Main reasons being money, and time. Not to mention people already complain about bad ports when the systems are similar in strength. Imagine if you have to completely redesign large portions of your game to make it work?
This was my thought too. It's basically Shadow Cities by Google, but with some extra RPG elements.
To be fair, the release of NS2 was chosen because it was the anniversary of the original mod's release. It wasn't a random date.
Like the ethnics organizations for, say, adult video games, NEVA is a voluntary group.
To support the makers of what many feel is a great game instead of being an ass?
Actually, as a quebec resident, that may be changing based on the result of the recent election. One of the plans stated by the winning party was to enforce all business names to be in french entirely.
I felt that the SWTOR jumping puzzles were annoying since (as you mentioned) you don't get the fluid jumping control you would in a platformer. However GW2 the jumping doesn't feel frustrating. It's actually remarkably precise, and it doesn't feel like you just got lucky when you make a jump.
Except it's a donut that takes several years to make, costs millions of dollars to "bake" and you have a lot of investors breathing down your neck to sell the donuts.
Keep in mind between the time a game is sent for submission and the discs are made, the developer DOES have time to make new content for Day 1 DLC. Obviously sometimes it's done alongside game development, but saying all Day 1 DLC is done that way is wrong.
That's probably because there's no boat in the trailer. It's a big tank. It's been in the background of a few maps lately.
Not to mention Gman has the ability to either travel through time or "freeze" people in time or something. It's not exactly impossible he could do it to himself >_>
Don't count on it. Consoles cost money to patch, and TF2 has always been far more popular on PC than console.
This makes a creepy amount of sense. With both Half-life and Portal in the same universe, I was wondering if TF2 was related too...
This is part of the problem with the game becoming popular. People are buying it without actually knowing what the game is. I have 2 friends who bought it after hearing all the internet hype. One guy was expecting it to be an open world version of Left 4 Dead, while the other guy wanted a fast paced game.
It's also essentially the same concept as Demon Soul. You used an item to become an enemy in another players game (without their consent mind you, it was possible anytime you were online), and you would get a benefit for killing the player.
Big difference being that in Guild Wars everyone had the same power of gear. In WoW you could win by virtue of playing more and having better stuff even if you weren't a very good player.
I honestly can't think of any game that had "cheats" this simple but powerful. It's one thing to have a game where you need to enter a long string of buttons to gain lives, or select a level. It's another to push a single button to win the game.
Likely they just messed up and forgot to remove the debug options they had for testing. There's no chance they intentionally left a "cheat" that finishes the game or gives you resources with a single button press.