kremk0in
kremkoin
kremk0in

I don't think it was a harmless gesture, it was a back handed slap to the staff. In response, bioware chose to be classy and not attack these people but instead donate them to charity. If anything i believe alot of people will think a little higher of bioware because of how they chose to respond...which i don't think

I'm so happy this is how bioware chose to respond. I hope this gets the people who sent these to them in the first place to think..."man, that really was a ridiculous action on our part..."

glad some other than myself were perfectly fine with the ending

I don't really, because unlike video games movies don't need to factor in on-going server volume and cost, which plenty of games currently do. It's an on-going expense. Now, if you agree online passes aren't from the devil, then yes i could see a system where video games could also be at a library or bought used

hence why i said "many times", not "literally every video game ever made". And it doesn't have to be a primarily online experience, just having online in the first place is going to have server costs that could be hefty for the company.

If what is said above is true about there being a 3 month time a majority of new copies are sold (which sounds right) and then they are missing the consistent amount of continued sales they may have had prior because of a rise in used game sales, then it makes sense they would have to set price higher intially to try

there's a difference between stopping sales of and being allowed to include incentives to buy new such as dlc tied to a registered new game without having everyone bitch at them for doing said practices. Video games are their own unique market, and unlike all of your previous comparisons they many times have to keep

I suppose a counter-point would be that if used game sales weren't so high the companies very well may be able to put out their games at a much lower starting price in the first place.

I don't think it's the companies that ran out of copies of their game that are complaining about used game sales of their games.

the video game industry is it's own unique market, and I'm assuming all-around cost for making and publishing said game is going to trump the cost of given labor and distribution of book ten-fold.

it's not a fallacy if what they are talking about is the loss of a potential new customer, since once used games get into the market, its another option for new consumers rather than spending more money on the company for more new copies. It hurts them from having quite as steady a stream of income as they may have

All the things you mentioned simply would extend the longevity of current consumers who already bought the game, it doesn't seem to follow that that's why so many new people choose not to buy the game after the major 3 months of profit. For everything but the biggest games like skyrim and cod, i think people forget

collectors editions and dlc bundled with a new game sale both seem like good incentives to me that they've been incorporating to "adapt" to the rise of used game markets

i was torn, because I consider myself a physical collector of games (I'm assuming that's what you're saying about yourself). I ended up buying all 3 of the games, though...just because i also feel strongly about supporting games that go out of their way to create a new experience. I'm hoping with how popular they

ya i should have clarified, i also am with you on being mobile for a great deal of a conquest game, but there are plenty of times where I'll have me and a teammate sit behind and defend, knowing we can't afford to lose that point while a majority pushes the next zone. It's a great feeling when you know you and a

tdm now has 4 teams going at it in battlefield 3 right? I dunno, it's a fine line...and saying that you sat in that same build the entirety of the game, i would definately call that camping in a negative light. I understand it's chaotic with 4 teams, but if there is a gap and opportunity to move, even if it's to sit

i would consider the last hour or 2 the "ending" of the game, and the choices you made determined who was left fighting and surviving. I was saying goodbye to Garrus and Ashley within the end because of choices i made that they are there in the first place. Perhaps the final 5 minutes cab be broken into A, B, and

if you would like to actually point to me what aspects of the ending you didn't like rather than be in rage troll mode, I'd be happy to listen.

I was actually really dissappointed with this...i was hoping this was going to be some fans getting together and to be like "hey, plenty of people really appreciated your game, including the ending. Us included. thank you." I've read the pages with supposed plot holes, and most of them pretty easily can be explained.

"Nothing regarding the assault the citadel conduit makes any sense". If shepard was hit and somehow didn’t die, it’s very possible it fooled the reapers. He was burned up and laying unconscious for how long? How is it a stretch to simply say the reapers thought he was dead at this point. They aren’t omnipotent. If