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*sniff* These games get more and more realistic every year.

Hah! Even video games soccer is rife with match-fixing!

Damn. Even fake FIFA is crooked.

Guerilla gave Kojima their Sony first party Decima engine away for a PC release, that is so generous coming from Sony. Hulst is probably the right choice for this role, despite there are more senior head of other Sony studios that could also fill the role.

Seems weird that Sony is shuffling so much top level talent before launching a new console. Will be interesting to see how this all plays out.

I think the biggest worry is that they turn up to PS5 launch with all the hubrus of PS3 launch era. I don’t know if that is the case, but it would be a pity. Right now if

Bad news, we’re two months away from 2020!

Jeez, I feel old.

Interesting, kind of reminds me in a way of DICE when they landed at lot of power at EA. Before HZD, Guerilla seemed more know for the technical work on their engines than the games themselves, and it sounds like Kojima needed a lot of help to wrangle that for Death Stranding. Hope this doesn’t turn into a Frostbite

Thanks! Will update. I...momentarily forgot it was 2019...

Horizon was 2017, not last year.

I doubt, even with everything in this game, that KojiPro would have someone called “theoriginalDONG” or whatever it was running around the game world. I don’t think there were a ton of us but enough that I recognized some Polygon folks and YouTubers like YongYea.

Yeah, I figured it would. The folks on the Giant Bomb east crew seemed pretty down on it over all. I think those that bothered to finish it settled on “it’s worth experiencing, but I cannot recommend it without a ton of caveats.”

As per some of what I outlined in another commenter, I think it’s pulls objects in using a variety of factors. Because of that I actually think that this won’t be as big of an issue as folks might think. Regions also only show other players structures *after* being connected to the chiral network.

I’ll probably break

The love-it-or-hate it reviews I'm seeing are to be expected, I suppose, tho I trust Heather's judgment more than most. I suppose I'm wondering how many people there really are on these servers pre release, vs "players" that are really just help planted by the developers. 

Pacman?

Also, let’s be honest here: not every game reviewer is interested in games as art or sophisticated musings on the state of the world. Camera angles seductively portraying male bodies is an instant 1/10 in some circles.

The first good video game?  

Depends on where you’re from, though. I’ve seldom (never?) seen such unanimous reviews among the French specialized press/websites, with reviews ranging from 8/10 to 98/100, with a collection of 19/20... Even the site that’s considered the harshest here goes with a 9/10 (and no, since their launch in 2000, no game has

Heather, this is my favourite review of yours in a while out of consistently great articles; it’s wonderful and insightful. Tim, I’m only twenty-odd minutes into the hour, but it’s typically playfully elegant and soothing to listen to.

Yeah, Tim saw some of my stuff. Chris (Person) did too. Tim didn’t really build as much as I did though, so I didn’t catch many of his things. I made a real point of it: a bridge outside of the first city, a silly message near a plot-ruined bike, the aforementioned ziplines.

As I understand it, the game sort of culls

God, this review is amazing. Thanks Heather (and also Tim for the video). Curious though, did you ever encounter Tim’s creations on your server or vice versa?