kovarian
Kovarian
kovarian

The concept of "checking" e-mail seems so foreign to me now. It used to be that you had to click the handy "Send/Receive" button because you were on a dial-up connection. Then you had to at least open the web page and navigate around a little bit. But now my phone will alert me when I have a new e-mail, as will the

I think I would have loved theorycrafting if I was doing it on my own. But when hundreds of other people have already come up with the answer, there's no point. There's no way to un-know something you know, and so when I see the correct tree I can't deduce it for myself. Even if I make the determination beforehand,

How long have you been gone? The talents were completely redesigned about a year ago with the release of Mists of Pandaria. And I mean completely, not just new trees like what happened in Wrath (I think I've got the right expansion there, I started in Cata). So yeah, if you've been gone for a while and hated the

I heard that, but never really cared much for the football team. Their games gave me a reason to pull out my instrument in the band, but other than that...

To support my hometown, I must point out that this is not the Brainerd Paul Bunyan statue:

This is why I always get mad when people say we need to cut Congressional (and especially State) salaries. Low salaries mean only the independently wealthy will hold office. High(er) salaries mean that anyone can hold office.

Please know I was not intending my comment to be like telling an alcoholic to have just one. I wasn't trying to say that WoW is good for everyone or doesn't lead to addiction (this article obviously, as I noted, points differently). Just that if you can limit yourself, WoW does make soloing a viable option for play,

To be perfectly honest, that's how I would describe WoW. I am not in a raiding group; my guild is rarely online and barely talks when they are; and so I am most definitely a solo player. Sure, I group occasionally for things, but that never creates a commitment beyond the hour or two that I am actually doing the

I completely missed the line in the article that mentioned this game is real-time rather than turn-based. That actually is a huge difference, so thank you for pointing it out. Actually every other difference after this seems relatively minor, considering how important the turn-based aspect of Civ IV is to gameplay.

Thank you for this explanation. Out of everything this is the clearest example I have seen posted of a difference between the two games, and one that I assume applies similarly to the other parts of the gameplay.

I don't think you fully understand the Civ IV religion mechanic (although I think the mechanic may have changed significantly with the Beyond the Sword expansion, so I'm talking about that rather than the vanilla game).

I'm still not seeing how those are actually different in practice. Sure, Civ IV is a lot easier and doesn't require grand strategy when playing on the easiest difficulties, but once you ramp up past the middle levels it definitely requires developing and implementing grand strategy to survive, let alone prosper. And

So again this may be a mod (packaged with the Beyond the Sword expansion to Civ 4), but I tend to play in the mode that is exactly what you describe. The world is the earth, exactly (well, as exact as you can render it on a grid-based game) with all natural resources and such in their correct locations. Countries rise

With the single exception of being able to organize the slave trade in more detail, I am failing to see any difference between this and Civ IV. I am not a huge strategy gamer so I have yet to pick up Civ V and have not heard of this title before, but my question just boils down to what are some differences between the