kommandantkavu
KommandantKavu
kommandantkavu

It's cool, but Pacific Rim hasn't met it's match by any stretch. Cool though.

But the 'intricate nature' and the tactical prowess of the players is simply exploiting the older games bugginess or rather an unintended side effect of a series of button presses in an lackluster physics system. Wave dashing and the like weren't intentionally included for more advanced play, they were simply

Ok, how is he not cutting himself when he bounced the blade the other direction by using his body? Is he somehow managing to land the blade on the flat 'side' everytime? I want to know how that is. I'm actually wondering if these blades just aren't sharp like the first ones he demo'd. I want to see him spin them

Ugh, please no one do this in real life.

My wife actually dabbles in 3D character animation, and it's the first thing she points out in a game. "Ugh, their eyes are so lifeless, how come their speech doesn't even remotely match their lip movement" — As some people above point out, it could be that the original language of the game may be french since that's

The central conceit - introduced within the first twenty minutes, which you can watch above - is that Max can rewind time. Only by a few minutes, so not enough to seriously mess with the space-time continuum, but enough to undo a mistake, or unsay the wrong thing, or unspill a carton of milk all over the floor. This

This sort of looks like a walking bus.

His face had me lol'ing. He looks like a sad puppy.

Finally, I've been waiting with baited breath for over a year, talking to their FB admin on and off and the owners of blackbird about that new Homeworld game.. No one has given me anything obviously.

I've never actually seen this movie, but that's a good video to reference when people want to know what 'hacking' is like. And even then it's not nearly as 'scary' as people imagine, but most 'hacks' that aren't done by tools are really just scripts people write or social engineering exploits anyway. When one

I don't think the characters and animations have 'weight' which makes everything look floaty maybe? Plus a TPS over the birds eye may make that 'wonky' in comparison.

Is it finally maturing? I got into the alpha like 6 or so months ago, and it felt a little contrived and simple. — I'm actually seriously considering looking into Smite given so many people like it.. I watched videos on it and didn't find them very exciting.

I suppose it's true when you're talking about studios that specifically develop games for a given platform. I'm just also very familiar (given that I tend to prefer the SP experience on consoles) with the large MP following to some titles on the PS Network.. and also many of the titles I played (Red Dead, Alan Wake,

"Playstation games are aimed at a very specific demographic, unlike Xbox games which focus on multiplayer or Nintendo games which focus on nostalgia. Playstation games are aimed to offer memorable single player experience with strong narrative and high production values."

Not sure I really agree here, but as a gamer

Reminds me of District 9

I didn't say you have to, but I was utilizing your comment to state my own sentiment in a different perspective. Plus, it's certainly not the worst game.

Wasn't exactly being a contrarian or anything, or providing a rebuttal. You're entitled to your opinion, I myself, and I like it, thus will sing their praises myself.

Far from the 'worst game', it's a pretty amazing fighter with a pretty awesome community and team.

This is too good.

Working at a gov office at the age of 26, with the median age being 55, "I" feel like a kid. In fact, I think I'm the youngest person here. 19? That's just budding into adulthood, you're still a 'teenager'.

Well, I DID look at images (comparing the original and the current stylizations) myself and disagree with the older versions where the original character was rendered had her looking anything like what this artist rendered, bust included. Since I saw 'swimsuit' images of them in the original cartoon, which was