Peter Molyneux is crying. I’m not sure how to react to this. Legendary game designers don’t often get emotional with…
I see the new layout dropped. Guess I won't bother reading comments anymore now that it's even more difficult to read cohesively. Shame since those are the main reason I spend as much time at Kotaku as I do.
It's called 'Infinity' because that's how many dollars you need to play this game.
“It’s maybe strange to say [this], but I miss the limitations of making games in those days,” Kitase acknowledges. “The cartridge capacity was so much smaller, of course, and therefore the challenges were that much greater. But nowadays you can do almost anything in a game. It’s a paradox, but this can be more…