Something as simple as controlling the character shouldn’t even be noticeable. Do you even know what “immersion breaking” means?
because it doesn’t need a remake. there’s nothing they could change about it that would make it better. I’m reminded of when RE4 started development the game Kamiya was making was so different from a traditional Resident Evil game that they just let him turn it into a new IP.
Otherwise why even bother?
I think you’re missing the point here. RE2R is a completely different game from the original in every possible way. they didn’t make the challenges of the original fit an over the shoulder camera, they just made new challenges.
it’s not that simple, that still wouldn’t work. the Ganados in RE4 are smarter than zombies. they mainly hit you with ranged attacks or melee weapons, when they go for a grab it’s telegraphed ahead of time so you can stun them by shooting at them. and if you’re too close to a Ganado with a plaga sticking out of it’s…
tank controls definitely contribute to the difficulty of RE4. you can only run in the direction the camera is facing and you can’t strafe. this means that dodging enemy attacks is not easy to do. giving the player the ability to run full speed in any direction would make the game alot easier, this is why RE2&3 remake…
I feel I should point out that the context for this whole conversation is Resident Evil 4, which does not have fixed camera angles.
I think I’d also skip the entire Salazar-chased-by-giant-marionette thing TBH. There’s some padding in the middle that could easily be streamlined.
It was the limitation of design technology at that point
To reiterate, if difficulty was essential to the games, they wouldn’t have difficulty settings.
nothing in the plot would make sense without Ashley. the whole plot revolves around the Los Illuminados kidnapping Ashley to infect her with Las Plagas so she’s rescued by Leon(who also gets infected) and after the parasite takes over their bodies they return to the US and spread the parasite to the entire US…
I think the weirdest thing is that this is the only genre where you hear complaints like this. we found mechanics in this specific type of game that work and work well but there are a small number of people that complain and demand that they be changed to mechanics that don’t work as well.
that’s assuming they’re bad controls though which they aren’t. 3D movement controls already existed in Playstation games, it wasn’t a limitation of technology. giving Resident Evil tank controls was a conscious decision by the development team because 3D movement controls don’t work well with fixed camera angles.
you actually can. the default control scheme in RE1 and 0 HD has the 3D controls on the left stick and the tank controls on the D-pad so you can switch between them on the fly.
I totally agree. I never liked how the camera in RE2&3 remake was unlocked from where you’re character was facing. you can run in a completely different direction than the camera is facing. I feel like the camera should always be positioned in the same direction your character is facing like in RE4&5.
of course but that’s the big climactic ending. the majority of the time these games have the feel of low budget horror movies complete with unintended bad acting.
it’s both actually. they both make the game harder and are the best movement option for a game with fixed camera angles.
it’s because 3D movement controls make these games way too easy. if you could just yeet out of a grab by running full speed in the opposite direction then you wouldn’t be afraid to get close to the enemies. that’s why the zombies in RE2&3 remake magnetize to you when you get too close, that was their fix for the 3D…
yeah The Evil Within couldn’t just be exploring a spooky hospital with crazy monsters inside, it also had to be The Matrix as well.