
FALCON AND WS SPOILER AHEAD:
FALCON AND WS SPOILER AHEAD:
I personally subscribe to the Superman unspoken rule theory that Cap tends to pull his punches until he figures out how hard of a hit his opponents can take, and then finally proceeds to take them down. The inherent fear of accidentally killing someone and all that.
Ask any of Ozzy Osbourne’s former bandmates and his fanbase from the past 40 or so years what they think of Sharon’s management skills. She is corrupt as fuck.
Good. Sony’s various attempts at socializing the PS4 was mostly kind of weak and unnecessary. I did like the main newsfeed, though. It kept me up to date with my friends trophy and non-trophy shenanigans. That the PS5 doesn't have it is a damn shame.
Haha!
I don’t know about the DCU, but after the ridiculous destruction and probable casualties seen in Man of Steel, I sure hope they got something going on in the lore.
I don’t really recommend macros for combat, since there can definitely be a delay with sequences. They can also be canceled easily, which is both good and bad depending on scenario.
The first <t> command line gives you control if you want a specific target to rez.
Yeah, if I’m focused on the PS5 library at this very moment, there’s nothing in it that would justify the $499 hassle.
This game needs a slider option for blood.
I was hunting since launch, going through all the .05 second long “Now in stock” “Nope, out of stock” routine until January 20, when I finally nabbed one at 3am with Target. Definitely get on those stock alerts on Twitter. You’ll get in line, leave empty handed a lot of times, but with equal persistent hope and…
<me>
LOL I love it when I accidentally hit that button. It's like being a DRG jumping backwards off ledges to my death. I shove that skill way off in the dark recesses of my crossbars out of the workflow.
What you really want to do with rezzing commands is create a macro, so all you do is hit the button once, and let the macro find the current carcass next in line to auto-raise him/her. Fuck scrolling up and down the party list and fumbling with targeting. Do this:
I think job systems hit rock bottom when we had to get a job as a forklift driver in Shenmue. The gaming universe is still recovering from it.
I can’t imagine what a list of coverage restrictions by insurance companies must look like when their world is occupied by a flying Kryptonian (or two) being thrown into buildings by world-dominating villains, along with space ships with laser beams blowing up stuff everywhere. Must be rough trying to believe customer…
The benefits of having an actually good UI/UX expert on games like these, where their marketing departments are doing a power circle jerk all over the front end menus to extract as much cash from the player base as much as possible, cannot be understated. The suits are all like, “We need to push everything!”. Guess…
My boner felt good while it lasted.
That talk between Jonathan and Clark about Jordan wow’ed me just as much as seeing Superman’s bridge-saving scene.
Three episodes in, I’m sold on the concept and execution. The high amount of thought put into how everyone interacts with each other and the pace seems so un-CW. It’s too easy to become absorbed into these episodes. One hour just flies by. It’s ridiculous.