Most modern games employ techniques where as you get closer to an object, it starts using higher resolution textures (or surface maps, higher poly count models, etc.)
Most modern games employ techniques where as you get closer to an object, it starts using higher resolution textures (or surface maps, higher poly count models, etc.)
The opening theme song (“Legacy”) was from the band The Gone Jackals. I actually bought their CD after playing FT. So good.
Yeah how could you forget Curse? It’s amazing!
Almost like... Rocket League?
I’m sorry your feelings are so hurt but I find the same ideas and concepts over and over boring. have fun with your shooty shooty gun game, and when you get bored in 2 weeks there are 6,000 others for you too choose from
This looks like one of those low-budget Nexon versions of Counter-Strike that’s only available in South Korean PC Bangs
A hero-based shooter on Counterstrike maps with a generic urban art style. How original. Pass.
This feels like CS:GO meets Overwatch
Infinite hero varieties from alternate universes screams “grindy gacha collect-a-thon” to me.
The complete lack of gameplay detail makes me think this is gonna be some facebook-game level trash.
You'dthink that studios with that much money would be willing to try something new, but boy do they like to prove that wrong.
i am curious how items sold by weight are managed.
Yeah, as a general rule, people don’t like being hated and that’s what happens when you go “evil” in a game. Sometimes there are companions that prefer evil-aligned players but those are the minority and are usually pretty unlikable themselves.
I think it’s a lot more interesting to see where tech can lead us on those fronts, than simply upping the graphical fidelity like they currently do every gen by throwing more grunt at it. Currently, most games I see on current-gen hardware would still work on past generations, only with a graphical downgrade. There…
I’ve never been one to be impressed by the technical side of things. I play games for the stories so if my story is told to me at 30fps 50fps, or 60, it’s all the same in my mind.
I’m not saying these games aren’t beautiful. But I guess what defines them graphically as “better” might vary from person to person. I’ll agree with you these games are looking awesome and better than what came from the previous generation. That’s not in dispute. But I still don’t see the “night and day” difference.
I’d take 5 more years at the current tech if we could move away from all the annoying current trends in games like:
Morality systems are fundamentally flawed because players will just make the choices that fit their desired alignment instead of actually thinking about their decisions. This is doubly true when you tie gameplay benefits to the system, as KOTOR and ME did. I’m going to pick the Good option every time if being +100…
Hate on this game all you want but sheesh, I’m jealous of kids nowadays who get support like this out of a free game that’s playable and cross platform on every gaming device out right now.