kineticdamage
Smokebomb
kineticdamage

I’ve seen a lot of threads on Reddit from all around the world asking “what could I do to help ?”

Yeah; narrative in big budget video games have become really academic. Which is the opposite of what vg are supposed to be imo ...

Fuck this. Seriously.

I completely understand the resolution factor, which was a problem for me (before finally buying a Rift, wiping away such worries because experience is so good, but that’s another topic).

I came back to my one year old Oculus lately just to watch the Expanse series on a 50 meters wide screen in the middle of Andromeda galaxy, and holy cow this delivers so much ... VR is so good when used properly.

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This looks très très bon !
And of course, I can feel the visual inspiration from the animated series that inspired a *lot* of french creators :

And because that’s how modern creativity works, expect now to see a shitton of “Nostalgia flavored products” from bazillion different publishers.

From the get go, even from the E3 trailer, it had generic beat em up written all around. It’s using a hugely popular license, around a fighting viewpoint, around a set-in-stone movie.

Apex Legends is a great game.

Also, where were they when Disney uses the exact same kind of stereotypes for anything ?

I’m ok with the movement as being too old for physical shenanigans and fed up with turning human into a product in general. Even if let’s be honest, using 50% of camera window to expressively display a thousands-years-old seduction code (and pretending it’s not), will lead to complications by nature. (would be the

In my opinion, the whole big-budget, movie-like videogame domain needs AI content generating tools. (with, indeed, humans still leading the direction)

Absolutely. People should really stop wanting a particular story, but rather listen to a particular story. And anything that’s not pleasing, story wise, should stop being considered as a mistake, but rather a fact, as much as life can sometimes factually be shit.

Yeah the pacing was perfect for me. Every single sequence is connected to the next, in a precise rhythm, with a precise detail. There’s a goddamn lot of craftwork in this season, production-wise. Some of it might not jump into the face of the average audience, but when you start to observe the production, you can only

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While I hit the article main pic, I was listening to Cyberpunk 2077 last OST punk title. With the Broadcast News title, it fits so well, give it a try xD

I was thinking the same, this would fit in an action to expose all users to the ML arbitrary tagging. “Look, they’re profiling ya all.”

Simple answer : role-lock costs less than rebalancing 30 heroes ;)
(yes, they’d have to rebalance the whole roster, there are now too many intrications)

Nostalgia put aside, I feel this iteration has the potential to hig e-sports big, very big. Punishing punishes hard, counters are rewarding, zoning is precise, all heroes feel balanced and capitalize on a different set, ultra-farming feels cohesive, slow pace gives more space to timing (hence to mindgames), and fight

The problem is not the crunch, the problem is unpaid crunch. I’m a dev aswell, but in my work whenever we’ve been aware of needed crunch :