kineticdamage
Smokebomb
kineticdamage

While I don’t really believe in electrosensitivity hardcore symptoms some people blame on electronic devices, I’m pretty sure that we’re getting to a saturation point in how we use powerful frequencies everywhere for everything. There must eventually be collisions, mixing or amplifying effects.

So you’ve completely missed the point since the beginning. I wrote 2 potential reasons. 1 : secluding. 2: fame. Which is exactly what you’re trying to say here. And you’ve been focusing so much on videogames, are you having a parent judging you for playing videogames ? Anyway this is going circles, end of conversation.

Reminds me of ep.2 from Netflix’s Dirty Money. (great series, recommended a lot). These people need to be hit with a ten-ton self-justice hammer (like Kitboga does).

You’re putting way too much importance in my words, being overdefensive for an intention I never had. I’m not aiming at gamers specifically. Just saying that secluding oneself in anyway is disconnecting from basic human values, may it be gaming 90% of your time, living in a hut inside a forest, living alone without

Fame, which also produces seclusion imo. Acting like shit is always bound to zero empathy, which is (in some cases) bound to feeling like having nothing related to said person + feeling superior. Or as Arppis wrote a few posts above, “power”. Most humans can’t handle power without losing their humility/empathy.

I was not specifically talking about article’s subject, but trying to find an answer to the post from which this reply is made, aka “so many pros”.

exchanging real life with a screen, anonymity slowly disconnecting themselves from baseline human exchange, hence from empathy ?

I’m surprised nobody had enough tech knowledge (or simply imagination) to consider that streaming won’t be video based, but calculation based. And that’s the most possible scenario when you think about it :

Compared to streaming the whole picture, just limiting to raw calculation (raytracing, HLSL, physics, crowd AIs,

You know, all these new business models feel like going to a merchant, who timidly talks about all the useless stuff on his desk while you’re looking at the big thing behind him. At one point you just cut him and say : “Tell me your goddamn price for this thing.”

ouch ... how to destroy honorable intentions and any will to invest from other big dreamers ... I forgot that story.

Yeah, as a gamer, I find it really wonderful to see videogames production becoming a vector of national pride (it’s basically recognized as an art !), thanks to passion and dedication. I really wish them the best.

Hasn’t night mercenaries in trenchcoats been a bit overused for 40 years tho ?

June 2019 fits with government’s financial support deadline (yes, they are backed up by governement ! quite a premiere, which other government is doing that ?), so it would make sense :)

Really liked your questions and interjections, Jason. You know your subject, which leads the dialog into the right direction, unlike most other interviewers I read on other sites. Some site even asked an avalanche of generic gamedesign questions to a ... level 3D artist ... Result was 50% of generic answers, 50% of “I

Nevertheless, they asked us what our goals and ambitions were as a studio in an ideal world, and so we said we wanted to free from the AAA machine and make games focused on the experience not around monetisation.

They precisely mentionned :
* third person works well in wide open space, but in close spaces like this claustrophobic city, it can create weird (if not impossible) camera angles.
* There’s also a lot of verticality in Cyberpunk, and looking above you in third person does not feel right (you never really look straight

I think what TadBravo wanted to say is that if a “side” tries to show it’s as good as another one by trying to prove it is better, it creates tension rather than inspiration and unity. And I agree :)

Yeah ... the only new thing was the Quiet man, but it only showed a 12672th iteration of a brawler gameplay.

I think the ruthless & fantasy-free aspect of cyberpunk fits better for cdpr mature narrative style :)

It’s the “toasted” cyberpunk signature, where netrunners (people who plug their brain to the net) get hacked and overridden to the point of getting their neurons fried :)