kineticdamage
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kineticdamage

There is also a DDoS episode in Sombra’s ARG. Long story short : when ARGers couldn’t find a clue about how to control the amomentincrime.com percentage, one reddit user emphasized on its catchphrase, “sending data to omnics”. Lore wise, Omnics were the reason why the Overwatch was created, as a taskforce of special

Damn, the english voicer puts out so much energy in Sayan 3 ... definitely impressive. (french voicer was also a woman) Besides, why did the US version replace the original score in first saiyan ? The orchestral dramatic fitted so well ..

Product placement just took a whole new level.

Could any Tekken fan tell me what’s so special about him ?

The problem with intended overwork is the same as when someone devaluates his cost to attract more clients : it breaks the market.

WoW’s core retention goals are based on repetition and routine, which won’t be forgiving any form of current gaming culture where you’re used to switch universes, ambiences and gameplays quite frequently. I think the “old” formula of questing, dungeon repetition, stuff farming, is wearing off. It’s even more obvious

in other words, the Titan team came back and said “hey, wtf is this ?” :p

I think I’ve written it once in page 173922 of an old, long burried, obscure overwatch thread monthes ago, but imho :

;)

Makes me think how much I’d love if the whole world stopped using the word “videogames” to describe what can bring you emotions, reflexions, fun aswell indeed, but mostly a good narrative.”Videogame” sounds way too childish. To the point where I’m kind of complexed whenever I try to describe to random people how many

Just want to add up to this, I really like your articles Doc, they’re mature, well thought, and there’s an accessable reflexion on different videogame deep subjects inside all of them (story, reasons why X or Y, mechanics, etc). Good read !

What’s wrong with using a popular reference of good game mechanics, to open up a discussion on other games that could use the same attention to gamedesign ?

I just witnessed that yesterday ! Hey that means maybe we can now use the hook to push over a cliff ? xD

Not to sound like some kind of armchair analyst, but I learned to identify how a game would turn expectation into frustration in simple steps :

Speaking of Roadhog, it seems like he received a stealth nerf, where hooking someone will not bring him as close as before. Confirmed ?

Another difference I found between Garrisons and Order Halls : Order Halls have character :) (thanks to warcraft superstars lurking them, specific architecture, backstory evolution, artefact progression, etc)

Let’s admit it guys, Legion visuals are surprisingly stunning :o

*give
/failedTroll

Thanks ! On a sidenote, did Capcom also gave back the cover art to the primary school it was stolen from ?

If a character scales very highly with player skill, that character will always be a problem. This is because Genji has that mastery “not being a macro” bullshit, but OTHER CHARACTERS DON’T.