I thought Pharah’s role was to kill ‘n stuff ? :)
That’s where harmony is often repaired. Generally, foul-mouthed players are not very intelligent, which you can throw it to their face by outplaying them.
This reminds me of WoW’s Wrath of the Lich King “exotic builds” in some way. Some were as efficient as regular ones, only more fun, but weren’t the norm. And you could be benched for it. Then “important” people highlighted those builds, things became magically accepted.
It definitely spilled over Quick Play ... I played ranked placement, placed 53, then 4 matches, vowed to never go there again. Only to find the same growing behaviour in Quick Match.. I can see why Blizzard is definitely putting high priority on this, it’s definitely turning people away from the whole game.
- “don’t take XXX hero, take YYY”
- “we lost because you picked XXX”
- “fuk you” (for killing me repeatedly)
- “pick a real healer”
- “pick a tank instead of your useless hero [insert random insult]” (while he sticks with soldier, indeed)
I don’t want to live on this planet anymore.
Genji reflects all projectiles, Ana’s dart is a projectile, hence it’s silly :)
« When something is free, you are the product ! »
It’s like Nintendo based their gym algorythm on GMaps “places of interest”:) Could be understandable though, better have some gyms at populated areas (even the shitty ones) rather than ... say .. dark hallways ?
On another topic, could Kotaku, a worldwide gaming blog, weigh its revendications with some international nuance ?
... master ... r...
I swear there’s always a Genji on my team when we’re playing defense. He’s a flanking ambush character, who are they expecting to ambush while on defense?
Also people often forget how his regular attack has such a good range and damage ! (Basically I find it easier to boost the KD ratio with it rather than in turret mode)
Genji is so bad that my team asked me yesterday over teamspeak : KDamage, go kill that whole team while we build our position.
Actually any mid to long range can be a counter to Mei :)
For once, a videogame review analyzing the mechanics. And what replay value to deduce upon them. Thanks Kirk ! (I remember the era of paper reviews where there was a replayability score, having as much importance as graphics or gameplay)
Mada mada !