(I admit, I loled a bit at the PS :p)
(I admit, I loled a bit at the PS :p)
Because you can’t protect your virginity eternally.
« SF4 includes Dan, no one bats an eye, SF5 includes Mika, everybody loses their mind. »
plus, I guess these girls are only hired occasionally.
- « oh yay ! next month we’ll have beautiful girls taking care of us for the last 2500 hours of overwork ! »
more like :
Taking the principle a bit further : that would actually be an amazing idea for any RPG. Like some kind of recap in-engine sequence of your last key moments. « Last time on Witcher ... » and then pops one of your biggest fight, 2 or 3 major dialogue choices, a map following your path, etc ... Would be stunning,…
I tried to continue my 30 hours long experience on W3 yesterday. Trying to forget the 7398982 remaining question marks on the map, I took my courage to finish most regional main / sub-main quests in the night. I chosed one. After having to run through 3 cities, 10 long dialogues, a dozen different fights, I finished…
Insanely good find ! winnaaaar
The problem I think is not the number of sidequests per se. It’s more about having no idea where they are located until you select them, one by one. And then you start a game of Tom-Tom-ing by spending 10 minutes into organizing your best roadmap to complete at least 5 sidequests without having to go back and forth.…
Can’t say, was this prerendered or ingame ?
(if it’s ingame, goodbye social life.)
aaaaaa yiiiiiiiisssss :>
agreed. I guess DICE are already bombed right now with “NO 3RD PERSON VIEW FFS”.
or reboot WoW with a new core engine (quests system, combat, spell customization mechanics, world interaction, etc). Indeed that also implies being able to import old chars legacy into the new world.
I always thought Vega to be an uninteresting character, mechanically. (compared to the whole roster, in every iteration). Either Cap will crank up his move panel, either he will stay a niche char. :/
Having only played two versions makes you new to the game, sorry.
Thank you ! :)
As an independant dev having made a fighting game on my own (released on the appstore btw), I can testify that fighting games are incredibly, incredibly complex to setup right ... :/