kineticdamage
Smokebomb
kineticdamage

Hahaha, you're absolutely fantastic, Leo. xD

Just finished what felt like a true Alien-vs-you-vs-a-giant-space-complex simulation. 20 hours of a mesmerizing game. The Sevastopol hallways will haunt me for some time now.

That's where I'm feeling more and more disconnected from the (women) masses. I'm not an insecure guy, far from it, but I simply find bragging around totally charmless. So I'm more of the normal guy giving hints about his special flavor to whoever girl asks for it. Some kind of mystery, in a way. (not a hooker btw,

When so much money is involved, how could anyone believe such editors would not aggressively pay for better reviews and / or exposition ? And to an extent, how can we fully trust videogame journalism in general anymore ?

What ... WHAT ??!?

her name is Aerith. learn how to spell it right.

I think I'm gonna throw up ...

Wildstar (Carbine / NCSoft) did have some troubles on friday aswell. Related or not, don't know.

Got a point :)

I'm a bit surprised that so many people (including software engineers) have waited this long to realize that it was the lighting, not the structure, that defined the beauty of graphics.

Sorry to be that guy but .... everytime I read "I would totally play that" over a spritification, I can't really believe it comes from a fighting game fan :/ You don't encourage making a fighting game just over visual gimmicks, but rather over (interesting) gameplay mechanics. Those are rather impressive sprite

« World of Warcraft : Warlords of Fanservice. »

Thanks ... "oh her god" was simply annoying.

kiddin', it's just that his accent is so overexaggerated, it can't be anybody else but Raj :p

Narrator :

From a technical standpoint, it sounds like PC netcode is not Rollback system, but rather a classical packet validation. In short : both clients wait for server's frame validation (could even be some kind of P2P ...). It's an extremely archaic system that could work for other genres such as RTS, but for fighting games

I think this story has turned into something even greater : After having spent 10 years being known as "the guy who had his ass handled by a divine comeback", Justin Wong has now turned comebacks into his own signature. The pinnacle of this will be when Wong will meet Daigo again at EVO.

The funny thing : Now CoD could litterally create a trailer focusing on those non-features announced in Toxxic. And it would catch. Nice promise of a 1999 setback, though ! (coming from a guy who is having his daily dose of Q3 Arena with friends).

Mike.