kineticdamage
Smokebomb
kineticdamage

Trippy ...
Triggering that long asleep 80's 8-bit RPG part of my brain.

Sorry, I'm gonna sound like a party breaker but ... being able to create such expression, emotion (good or bad) with such a few polygons and details is ... amazing. Blizzard once again shows their superiority in how they're meticulous with visual expression. And soul.
Models here are not perfect, but intendedly not

Indeed ! But this shouldn't turn into a cage either :)

Are we simply exploring to explore ?

"Why we're doing it is because it's interesting to us. My attitude has been, 'Let's just do something crazy and go bankrupt doing it.' That's what I've always said. But I don't wanna just make games at the same scale as Joe Danger and still be doing that in 10 years. I just want to try one big thing. So that was the

Basically, it acts the same as the Random() function of any computer. It's the seed that you give to the function that determines the randomness of the result. For example, a seed of 4 would give 1, 3, 2, 9, 4 everytime. The true randomness comes from the fact that each time you call Random(), you give it a different

Le-pew.
Le-pew-pew-pew.

Now playing

Impressive tricks. Although, I'm quite frustrated to see that every time TKD is highlighted, it's by showing acrobatic tricks more than what makes this martial art so unique (strategy, technique, impacts, dodging, etc).

10 iterations in, and we still got some serious problems with how fighters are animated (which is the core of any fighting game, indeed). MK has always been animated with an emphasis on gimmicks and "poses", without taking into account limb inertia, or strike arming. Result is a lack of impactful sensations when

Outpost Cry 3, Outpost Cry 4.
Outposts, outposts everywhere !
(looks stunningly gorgeous btw, and I loved the tongue-in-cheek tone of the devs)

Warning : heavily scripted action detected.

DAT GAMEPLAY. *__*

I agree. This one might look a bit too organized to inspire insanity.

And yet, controlling a first-person view with a D-Pad still feels like maneuvering Curiosity Rover on Mars.

Pathetically bored people. Pathetically bored people everywhere.

Haha, it seems Carbine have read the article, as the latest patch included loading screen tips, with one of them saying :

Considering that even level ups are shouted by a drill sergeant in an infinite amount of swearing cheers, I'd generously chose the latter.

We all know the answer.