kineticdamage
Smokebomb
kineticdamage

Are we simply exploring to explore ?

"Why we're doing it is because it's interesting to us. My attitude has been, 'Let's just do something crazy and go bankrupt doing it.' That's what I've always said. But I don't wanna just make games at the same scale as Joe Danger and still be doing that in 10 years. I just want to try one big thing. So that was the

Basically, it acts the same as the Random() function of any computer. It's the seed that you give to the function that determines the randomness of the result. For example, a seed of 4 would give 1, 3, 2, 9, 4 everytime. The true randomness comes from the fact that each time you call Random(), you give it a different

Le-pew.
Le-pew-pew-pew.

Now playing

Impressive tricks. Although, I'm quite frustrated to see that every time TKD is highlighted, it's by showing acrobatic tricks more than what makes this martial art so unique (strategy, technique, impacts, dodging, etc).

10 iterations in, and we still got some serious problems with how fighters are animated (which is the core of any fighting game, indeed). MK has always been animated with an emphasis on gimmicks and "poses", without taking into account limb inertia, or strike arming. Result is a lack of impactful sensations when

Outpost Cry 3, Outpost Cry 4.
Outposts, outposts everywhere !
(looks stunningly gorgeous btw, and I loved the tongue-in-cheek tone of the devs)

Warning : heavily scripted action detected.

DAT GAMEPLAY. *__*

I agree. This one might look a bit too organized to inspire insanity.

And yet, controlling a first-person view with a D-Pad still feels like maneuvering Curiosity Rover on Mars.

Haha, it seems Carbine have read the article, as the latest patch included loading screen tips, with one of them saying :

Considering that even level ups are shouted by a drill sergeant in an infinite amount of swearing cheers, I'd generously chose the latter.

In such an era of social networking, people should really stop being afraid of social engineering. Aka "stalking". There are some limits indeed, but nowadays you can access to a shitload of infos with just a few clicks. I'm not an info digger myself, but let's just accept that as long as infos are logged publicly, we

What baffles me is how fast nowadays concept artists actually draw such detailed, realistic characters.

You're so advanced. Please teach me how to be so advanced.

It's like Impossibru, but with love.

How long, I asked myself, could I listen to people telling me their video game is unique when I know, stripped of all its bells and whistles, this is yet another game with the precise same core mechanic. Aim this cursor at this thing in this virtual world and pull the trigger.