kineticdamage
Smokebomb
kineticdamage

The real problem was portability : unless a game is a console exclusive, therefore financially supported by the manufacturer, a publisher will never restrict a game to only one platform for obvious reasons. And that's what developping a particular gamedesign for a particular motion control would force to. That's also

Leo and Mike are now my favorite video reviewers.

Because dwarves.

Mike, your narrative skills are becoming Morgan Freeman level.
Although, Something I never understood with any restaurant chain recommendations (which happens around me too) : aren't meals mostly dependant on each local snack preparation chain ? Like cooking time, stocking conditions, ingredients provenance, or even

What I don't like with this announcement, is the "made for TV" part .... Steam was not only the major platform for PC gaming, it was also a growing hope for non consoles games (aka, non gamepad games). Now that it's shifting to TV, we'll see more and more PC devs shifting to console schemes.

In a nutshell, a dedicated gaming OS for PCs. At first I was like *meh*, but then I found it pretty clever, as the minimalistic console OS was always what made them more powerful in essence than PCs.

Maybe it's because I'm not english native speaker, but I find "mentally challenged" a very weird way to describe the handicap. Like if the person has some kind of challenge to win during all of this life, like some sort of game. It feels both condescending and undertoned at the same time. Seeing it's the common used

ouch, my bad then :p I admit I used the current debate to broaden to a wider opinion, which is indeed invalidating my counter point. Sorry for that.

Now, this one is objectionable, and would be worth a debate.

I have to agree with Gunneh here. And maybe that's because I'm not living in the country either, but the amount of fuss made with racism in ths US in general is way too high.

Nice ! While I wish the environments would have been more futuristic than industrial / steampunk (original did have a very abstract-futuristic touch), I can say Double Helix did improve the overall gameplay feeling from last videos we had, some monthes ago. Now it feels far smoother and dynamic. Great job guys, keep

Just because you want to burn through a 5 hour session and not pay a dime doesn't make them shadey for wanting SOME sort of compensation for their efforts.

Because (in my opinion, indeed) "Free to Play" is an absolute meaning. Free to Play means Free to Play, not Free-To-Play-Nearly-Everything.

But most of the time, it's not free to play either : you have to pay for other fighters in Killer Instinct, for example. You have a point though, which strengthens the sense of illusion of that term even more.

I vote for banning the term "Free to Play" from earth. Nothing is free to play, unless you don't have to pay for anything, ever.

Such a mix of oversensitivity, self-entitlement, and high horsing ... the kind of guy who feels offended too easily for nothing, and then feels "alone versus the world" so quickly that he gets emotional, only to lose his train of arguments and go all Customer Service 101 autopilot mode.

You got a point, especially since the game costed so much. Not every studio will be able to gather such an amount. But without necessarly talking about cloning, I am more worried about partially borrowed gamedesign, or direction. It's a constant in entertainment, whenever something hits big, it spreads its influence