kineticdamage
Smokebomb
kineticdamage

Same here ... I'm desperately trying to find myself a new "mmo home" since years ... well, since the end of Burning Crusade really.

Will all this combine to actually make the game worth playing? Who knows. It's not out in Korea until later this year, with a Western release not planned until, wait for it, 2015.

The music is fantastic. And the world gorgeous indeed. Action seems punchy enough to keep entertained for a week. Now the question most MMOs fail to ask themselves : will the 1000th fight be as fun and varied as the first ... ? Pretty armors, pretty faces and pretty environments are always good to create some

This argument of "I wouldn't have bought it anyway" is really, really, really old.

hahaha this is getting better and better !

Dear Santa,

This is torture. Every new video showcasing the OR is like a knife slowly slipping through my geeky heart. And all my nerdy friends are feeling the same. Please, I want it so bad, make that public version go retail asap :'(

After spending so much time bodybuilding to be attractive, let's try to explain the reactions of these guys in a polite, well-thought, rational manner : #butthurt.

Small update to my first post : I'm not english native, so I didn't really understand the meaning of "preachy" at first. Got the correct translation since then, and I'm not sure the game tries to be preachy. It tries to move people with a shock I think. Anyway I understand what you wanted to mean besides that word.

You mean that it's ... the wind of change ? :D

Actually, that could breed an interesting gamedesign. Like a companion Isaura meets, who explains secretly what his dancing moves are made for (could be great opportunity to introduce Capoeira's history to gamers), and then at a given moment, the NPC turns from a companion to a playable character who uses capoeira to

It would have fit an RPG very well, indeed. I remember there was a text / still pictures based game themed around slavery on Amiga & Atari ST, back in the 80's. Don't remember the name, but the pictures and dialogs did make an impression to me, even if I was a child.

I have to agree. There is potential indeed, but as of presented in the video, slavery and racial labelling seem like an added layer on top of a gameplay formula that may feel too simple in comparison. I mean, pragmatically, who would be looking forward to purposedly drop a baby on the ground thousands of time in order

seconded :)

Totally ! Being a gamedev, their demo really sold me the product :) I'm glad some work is more and more put in intuitive controls. It has been the 3D/gamedesign tools weakness for ages ...

This thread is golden.

It has gone so complex ... but yet so apparently simple to use ... Do they have some kind of internal psychological care for their technical managers ? So they don't go batshit crazy after 3 monthes of work ?

Why feminize, it just make things complicated.