kineticdamage
Smokebomb
kineticdamage

I can't deny it's at least a step higher from the other FPSes, true ;)

I played the first one extensively :) But I admit I'm in a grumpy mood lately, seeing how 90% of studios won't make any effort to try new stuff with game mechanics, prefering to re-re-re-use their old formula to secure an audience.

Ah yes, I see where you're coming from, an you unarguably have a point.

Well, you joke like a dick then. Overexagerating was never a good way to feed a debate.

Fighting games : 6 buttons, 8 directions, direction combinations, button combinations, dash, timing.

Every game yeah.

lol :p

Point, click. Point, ... click. Point ... oh wait move forward, click.

There goes the usual "No this [xxx] was better" flow of comments, like on any opinion article.

Also, to prove the non-relevancy of such results, if the question would have been :

Drastically making the choice to not buy a console for that reason is simply stupid.

LOL

Oh Kotaku, I love you so much.

That picture with his cat reflects perfectly the power of imagery, or how people can't look past a picture.

"to broaden the fan base" ....

This is sad.

Guillemot being french, and the last AC being so close to French Revolution, you can be 200% sure the next one will be about French Revolution. The event is just too big to be missed by a natively french studio.

I really don't like the industrialized pace the franchise have taken from Brotherhood.

Like someone else wrote, they could have simply made their own new game with a game engine. At least there would have been "new gameplay".

I think you don't get the real complaint : what anti-DLC people are feeling is not that they have to buy stuff. It's that they see yet another great franchise prostituting itself to microtransactions. Microtransactions are anti-immersive. So in a game that was all about immersion, you can get the deception ...