This has been my concern, too; I liked how kind of dorkily awkward the first game’s forced tone was, and the Digital Trips were absolutely stellar. This definitely seems more tonally Saints Row, but you can’t really beat them at their own game.
This has been my concern, too; I liked how kind of dorkily awkward the first game’s forced tone was, and the Digital Trips were absolutely stellar. This definitely seems more tonally Saints Row, but you can’t really beat them at their own game.
Iga said his team (who worked on SOTN) were drawing inspiration from Zelda. They were trying to turn elements of the old school top down Zelda open world style into a sidescroller in an attempt to cater to a wider audience and extend the game length a bit. It’s also said that because older Castlevania games were often…
The worst thing about DAI might be the UX. If you want somebody to never read your writing team’s work... Make the text ALL CAPS. Oh and if that isn’t hard enough to read. Put the text over a busy background. DAI does both! There might have been a cool story, I couldn’t read anything, so I gave up.
Those are called fends, or stiff arms....and they’re quite legal.
This wasn’t really about showing off the story or anything it was just them showing off HDR lighting and 4k resolution while saying that Mass Effect will take full advantage of the new console features. N7 Day is going to be the actual trailer and info.
You did a pretty terrible job of giving up on Kotaku.
Dark rooms and glowy things are the perfect way to show off
Man, fuck the Skellige deck, and fuck that tourney. That no-save condition forced me to waste 2 hours on it.
Well if you follow the lore of the story, the ending makes a lot of sense.
What’s pathetic is how you can’t accept that some people actually enjoy the game. Also pathetic that you feel the need to click on a story about a game you don’t like/get and take the time to write a comment basically calling anyone who likes the game desperate.
Considering the dozens of movies and interviews by the developer showing things that literally don’t exist in the game...
This assumes they actually serve a purpose. Seeing that 99% of the things in this game don't, I think it's a safe guess to assume they're working as intended (by having no function).
Shoot them, and scan their corpses.
Oh I know, It’s always a pain in the ass getting those. Even if you have decided to shoot it down so you can scan it, it’s still a pain...That is my biggest complaint with the game so far.
I appreciate you taking time from your day to tell me what I do and do not actually know.
yeah , i mean i play on grounded and i guess and the game doesnt tell you wether to kill all or sneak , but i play it on grounded and on most encounters you have the option to chooce what you ant ofc on grounded to charge straight in is usually very bad idaea. The ending isnt that but is ok it makes you think , but i…
i finished it twice soon 3 times because well grounded fixes 2 of 4 major flaws. Firtst is has predictable story but well told. The thing is the ai is bad, and i seen quite some bugs actually on my grounded mode and ellie breaks immersion, if it wasnt for this i would perhaps give a 10, but if we talk about not…
First you delay the game, now you’re going to get the developer sued.
I gotta say, the game actually looks pretty good. The problem here is that this is the first time I’ve even heard of it. Obviously indie games like this don’t really have marketing or anything, but I go to Kotaku every day, browse through the majority of the articles and I try to look at most of the New Releases on…
Fuck King's Quest? That's like a rapper from Detroit dissing techno.