I also left it unfinished, after defeating all the guardians or whatever. The game just seemed a little too aimless for me, and it very firmly hit on the “Map covered in things to complete” Ubisoft model, albeit in a more abstract sort of way.
I also left it unfinished, after defeating all the guardians or whatever. The game just seemed a little too aimless for me, and it very firmly hit on the “Map covered in things to complete” Ubisoft model, albeit in a more abstract sort of way.
WHAT THE FUCK
This is the most infuriating thing. The man isn’t stupid, he’s had his hands in creating some impressive stuff. But then he turns around and does the dumbest crap like this.
OK.
This is the worst comment of all.
While I loved BoTW, I do agree that the enemy variety was one of its major weak points. I remember exploring out in the forest early in the game and running into the rock monster mini-boss (or whatever it was), and thinking wow, this is amazing, we’re going to stumble upon all of these unique “elite” enemies like this.…
I’m sure most people are attacking you for having a different opinion than them, but I’m with you on this one. Unless they change/remove the weapon and durability system and make the world/dungeons more interesting, I’ll skip this.
I played BOTW for 150 hours and loved it in the moment, but it gives me no warm and fuzzy memories now, and I don’t expect I’ll ever start it over again. I’ve never felt that way about a Zelda game before.
What do you mean what? You act like what I wrote was confusing. To anyone that has played a Zelda game and played BOTW, my comment makes total sense.
BOTW redesigned just about everything previous Zelda games have done.
I'm with you in pretty much everything you wrote...
Thank you for being level headed about botw’s legit shortcomings. A lot of the game was the charm and variety to approaching encounters or exploring with free climbing. But in terms of standard Zelda bosses and dungeons, it wasn’t the series best by quite a margin.
This is all true, and this is the perfect opportunity to make that right. It's switch only this time so no arbitrary disk size.
I still love the game, but I agree with this. The nice thing about this being a direct sequel though, is that it gives them a nice way to include the physics-based powers of BotW without trying to force them into another world.
What? Their are a lot of people who did not care for BoTW, even more so after the honey moon period ended. BoTW was met with lots of.
It was not without criticism. The game had 4 bosses that all pretty much fought the same with nary any variety. The tiny dungeons all played the same. Gone was any attachment to anything…
I much prefer spending hours figuring out a quest to receive a special weapon, or working for one in some other manner.
BoTW had no attachment to your weapons. I didn’t earn them, they were just their as I killed mobs, which you would do anyways. You didn’t uncover some hidden mini game or explore some hidden area…
There are a lot of people who were jaded from BoTW. It was not without criticism. The game had 4 bosses that all pretty much fought the same with nary any variety. The tiny dungeons all played the same. Gone was any attachment to anything in the world since it either broke or was never fleshed out.
The quests were…
I don’t like this. I was hoping they were working on a New Zelda game, not a sequel.
If they are going to do a sequel to BOTW, can they please, please make it play more like Zelda. Better dungeons, more enemy variety, actual items to equip and get rid of the terrible weapon system.
My heart was broken with that…
Are you kidding me? The elite controller is so much better than those standard ones, it’s hefty, sticks and buttons feel solid. Heck, give them both a solid squeeze. I have a hard time taking this serious. My biggest problem, as the others have said above, is the shit job they did with the shoulder buttons which break…
With yet another humanoid swordboy, I really hope the next DLC character isn’t another goddamn Fire Emblem character to market the new game this summer...although it’s interesting that suddenly Smash is the JRPG franchise mashup of our childhood dreams.
That game died so quick because it was the “best”.