kasselvania
Kasselvania
kasselvania

I was console for over 15 years, and I absolutely LOVE my consoles, but stuttering frame rate has become an issue once I experienced the other option. There’s a reason games like COD and Gears lock multiplayer at 60fps. It does honestly make a difference in terms of gameplay experience.

Except we’be reached a pretty bonkers point in time when your phone can handle it and will come with a headset. We just need the Tetris of the VR world and every fucking business man flying with their briefcase will have one of these strapped onto their faces while theyre traveling.

I have to say, I sorta agree with sour puss over here. The reality is, there should be a basic standard that people hit. It’s not really enough to just make your game. Stuttering frame rate and low frames are a bummer and do nothing to push a game or the industry forward. While I personally despise 30fps, that should

Twitch Chat, Lets play video’s that are long form and have dialogue.

Damnit, Cecilia! Don’t take this away from me. He’s my best tank!

Man, Google’s tools just change too often for me to keep up with. Thanks guys!

Can you upload it somewhere else as well? The file is no longer allowed to download as too many people have snagged it.

Woof. What talent. I LOVE seeing art like this. I just want to go to all of these places.

I was kinda joking with Cecilia

But does the patch make the game more like XI? Cause I’ve never ended up playing it, but you’ve definitely made me curious!

I was recently goofing around and going through 8 a second time last winter and that scene just got me right in the gut!

There’s one in EVERY comment section. And guess what? If I wanted an Android phone, I’d get one. I don’t.

Honestly, tho, I would rather deal with the save windows and the hour long beginning when Dragon Quests battles are short and sweet with little of no repetitive animation based fluff. So much of the experience is quick, that I can forgive one or two areas that aren’t.

I oddly find Dragon Quest games endlessly soothing. While these types of usability issues can become tedious and annoying, the gamers offer a cool and abnormal view of the world adventurers of JRPGs. These games can be slow or even seem quaint, and this is due to the stuff you just mentioned, but the reality is, they

The gore nests were the only aspect of the visuals that seemed to overdo it for my 980ti. Like, hot damn that game looked and played great! I had no doubt that the level of technical wizardry id cooked up for DOOM was impressive.

I'm sure this comes up every time you review one of these games, but what would be a good starting point for the curious?

It took me forever to get into that game, but something finally clicked for me after 20hrs (I had a lot of traveling) and now I eat these games up like skittles. Very weird how it took me so long, but it becomes fabulous.

Where a team of 3 people ride the back of a dolphin to jump 30 feet in the air so they can grab onto the railings under a city with a giant cannon that oddly didn’t cast any shadow...

I mean, Gladio does have some character traits that represent it, and as a fleshed out character, from what we’ve seen, it sort of feeds into the whole vibe of how he represents himself. I mean, there’s absolutely a difference in how the bodies of these two characters are treated and all. But you’re also right that we

Also, can you give any more insight into the music? Shimomura is one of my faves and I’m fucking thrilled she’s getting to handle a large project like this. She deserves more credit beyond just us JRPG nerds who have followed her since Street Fighter 2 and Super Mario RPG...