kadosho
kadosho
kadosho

The team behind this presented a quirky, tongue n'cheek game. Sure its about the undead, and a heroic yet sometimes provocative dressed cheerleader. Its honestly a game that doesn't take itself seriously. But then again Spector's idea behind concepts that work have changed. So I'm on the side that's willing to give

I actually want to see this series return. Plus I loved the story dynamics, even by slightest misstep, and you'll find a new chapter. And replay value with this title was insane. I think each character had 5 alternate paths. So it was even more fun to find out whom you crossed paths with.

Seems like things are just getting worse, with even more media attention like this. ==,

I think that this is a gaming treasure. Sure it may not have much of a use, but it does keep you wondering what other kinds of Pokemon were just as bizarre. Oh, and no use on land, just water.

I remember attending PAX08 NW, and I had a ball catching up with Ubi's staff (FragDoll team) they were simply fun to be around. But the whole idea of who and what they do matter, if they are involved in neat projects or just keeping themselves going. I give them credit.

I think this is a neat feature to add more storylines that the new TR tale could unravel. It actually feels more like the Smallville origins comics made awhile back. I like the idea.

Beginning to wonder how much further they can actually push this series. It really pushed past various forms, and the films have done enough. But with the multiplayer angle that's been added, it could develop some branching ideas.

I remember hearing about these from a friend who was a counselor. I am humbled that they finally get a chance to share these guides that really delve into what it was like. Kinda makes me wish that we still had these kinds of people. Or maybe still do, just with a different job description.

Lots of darkness in these demo pieces. But I like their aesthetic for detail.

Quite a difference, but its a positive turn. I just wonder how many more stories that are out there like hers. Congrats to Ajo!

Seems like everyone is working on something similar lately. Not quite sure if we really need these extra features. At least its an update, but is it needed?

And so the discussion hits a curve. Just reading from the footnote, it says enough about the viewpoint from others. Just for once could we have a sit down between journalist, and game players instead of this person.

I actually didn't mind the original edition of Wind Waker on the NGC. What I actually held out on was finding the component cable. And wow the changes were insane.. just how much more colors and resolution felt so different. Honestly to see this retouched, I felt my heart melt as soon as I saw the starting point

o.o holy moley that is stunning! Plus it seems that bosses are getting even more intense with each iteration of the Zelda saga. Curious as to what else this artist may work on next.

What makes this series work, is how intricately the TV series take their own tales. And somehow work together with the manga + films. But Innocence wasn't exactly my favorite. I really wish they could have went a different direction with it. Plus the music is integral to the franchise. I wonder who they might pick to

I remember seeing the teaser trailers, impressive for a handheld entry. But being remastered really pushes a systems buttons. I just hope that its a full port, and not a partial part of the game. And the unlockables should be as they were intended. Play even tougher modes to obtain the spoils. The old school RE

ouch! This is definitely a blemish for any company.

Honestly I'd rather keep the intended design. A change would really impact how retro fans would delve into "what if". I'm part of that community that would want Samus to keep her original design.

Sounds like there is a change in the air. This could be positive or negative. Beginning to wonder what they're up to @ Nintendo HQ.

Well said and shared, its tough to define what is a motivation, and a downer. I haven't fought any nightmares from being a gamer since I was a youngster. But its changes with how aggressive the display of what violence can push a character to do. I know its not real, but we all share a different set of motor skills.