justkristos
Kristos
justkristos

A man who explains a characters nakedness as being her skin needs to “breathe” so she had to wear less clothes as possible while having enemy characters covered up better with the same issues doesn’t ring like a person who understands anything about women or that he wants them basically naked without being “creepy”

The saddest part is the photosynthetic stripper was the only character in V to have an actual fucking character arc/development

Based on what I saw at PAX West, Death Stranding’s Achilles heel is its focus on babies and women/motherhood. Two topics that Kojima doesn’t have a good track record with. Before anyone says it, he managed it once with The Boss in MGS3, and has failed pretty badly outside of that.

Sounds different and interesting.

Over the course of reporting this story, some game developers who have worked for Nicalis told Kotaku they were terrified to speak out because of Rodriguez’s power in the indie games scene. Although Nicalis is not a household name, some of the games it publishes are,...

The gold costs are a bit of a hinderance but since I want to say mid august? They doubled gold gain on dailys leading up to this expansion. Like just playing twenty minutes a day and doing the easy dailys I have over 160 gold bars.

- ...Aaaand. OH! He tosses Bruce! He just tossed Bruce out of the comments! Let’s look at that again, because I didn’t see what could have caused such a quick trigger byHungry...

Bruce, you’re out of here!

Having never been touched like that by a woman before, it was all he could do to prematurely eject her.

Take on Wii!

The problem—even removed of the canard that the “-a” variant is somehow less offensive coming out of the mouth of a white person than the “hard -r” variant—is that the language is coded specifically for racism and systemic, ongoing inequality (to say nothing of its historical weight and the

I also think boss fights have become an obligatory thing where devs feel like they have to include them even if they don’t have any good ideas for boss fights that match the particular gameplay style of the rest of the game.

Boss fights are a relic of an era when players could breeze through games in an evening if there weren’t difficulty bottlenecks every other level or so. There really is no good reason to put them in a game where the main campaign runs twelve hours or longer. They’ve stuck around because of this infantile notion that

I don’t know, they definitely went pretty hard into it for the first season so I wouldn’t be surprised if there was more if it in store.

Fuck. Been there, man. Been. There.

Being strapped to an obsessed Lizzy Caplan’s bed is probably worth a foot.  

My Ka-tet is ready!

To be fair, I’d rather play a slot machine at a tiny chance of winning something (not that I would or ever do) instead of pour anything over 3 cents into a game that will 100% reward me with absolutely nothing.

Why would I mention this is in an article about combat design?